- Messages
- 2,408
- Reaction score
- 926
- Points
- 975
Suggestion Title: Drug Quality
Suggestion Description: skill of drug production is introduced. Drugs produced now will have a description that indicates the quality of the drug. Quality of percentage is consistent with the current prices of drugs as we know it:
Weed is still 150$
Cocaine is 150$
Meth is 250$
This says that's the price at 100% Quality.
100% Quality is achievable but rare unless you're max level on the skill. I will leave the numbers up to devs here but just to throw an idea out there to go off of as reference is the following:
0/5 Drug Production = 1%-25% Quality
1/5 Drug Production = 10%-30% Quality
2/5 Drug Production = 25%-50% Quality
3/5 Drug Production = 50%-75% Quality
4/5 Drug Production = 75%-100% Quality
5/5 Drug Production 99.1%-100% Quality
A small extra idea I've got is that Community Managers should think of running a server wide event if this is added for roleplaying scarcity in the market. Making it so that selling high quality drugs for a while after this is added, that the prices would be bumped $25 per gram due to the drought in the drug market for high quality product. This further incentivizes people to level up fast to capitalize on this mechanic fast before that incentive is gone.
Why should this be added?:
- Less people will raid new players because they know their drug quality is garbage, so more incentive to raid stronger bases for bigger risk more reward.
- Give more to grind for, especially for veteran players who have nothing else to go after.
- New players are less likely to be seen driving hypercars after min-maxing growing.
- Makes mugging and raiding more exciting, even confiscating a high quality batch because it all pays more if you catch a skilled producer.
- A dynamic drug market was already asked for, but this works to implement that while proving multiple other benefits to the game and the community aside from just fluctuating prices.
What negatives could this have?:
- Some people don't want to grind and just want to farm money.
What problem would this suggestion solve?: Multiple
1) Some of us have nothing to grind for. We have cars, we have guns, max firearms whatever. This gives us a new reason to hop on and grind the game again.
2) Protects new players from people looking for an easy score on a newbie by making the reward less for less risk.
3) Makes mugging, confiscating and raiding more exciting as it scales the prize while still rewarding police the same but dynamically changing the reward for criminals to match the risk level taken.