Server Suggestion Rework drug effects

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Suggestion Title: Rework drug effects
Suggestion Description: Currently drug use in role play is rarely done. A missed opportunity for good variety in classes depending on the drug production difficulty and the drawbacks, similar to how TFU use classes for criminals to specialize in a form of combat.

Format:

<Drug>

Drawbacks:

Benefits

____

Weed - Tired effect

Drawbacks:
- Visual impairment,
- stamina runs out 10% faster,
- movement is slowed 10%
- strength is reduced by 10%
- Increases appetite, hunger and thirst by 25% resulting in stamina regeneration slowing faster

Benefit:
+ regeneration is increased by 10%,
+ damage taken is counted as if the user is wearing light armor (only losing this damage reduction after the wear off of the visual impairment)


___

Cocaine - Restless effect

Drawbacks:
- visual impairment
- regeneration decreased by 10%
- Stamina decreased by 10%
- Bleeding effect will increase speed by 5%

Benefits:
+ Strength increased by 5%
+ Speed increased by 10%
+ Damage taken is counted as if the user is wearing light armor
+ slows down hunger and thirst by 10%

___

Methamphetamine - Gung-Ho effect

Drawbacks:
- Visual Impairment
- Stamina decreased by 10%
- regeneration decreased by 10%
- Bleed out speed is increased by 10%

Benefits:
+ Strength is increased by 10%
+ Speed increased by 10%
+ Damage taken will be reduced as if the user is wearing moderate armor (light armor if it’s thought as too powerful)
+ slowed appetite, thirst and hunger loss is slowed down 25%


____

Magic Mushroom - False Hope effect

Drawbacks
- Visual Impairment
- thirst and hunger is increased by 20%
- strength is decreased by 20%
- Speed is decreased by 20%

Benefits:
+ Damage taken while effect is active is reduced to that of a moderately armored user.

Why should this be added?:
- progressive benefits that aligned with the difficulty of production for each drug
- Somewhat realistic sacrificing some realism for fun
- Makes drug use during criminal activity more lucrative but at a high risk high reward.
- Involves more drug policing and police battling drug use instead of just drug dealing alone.
- makes meth and mushrooms more useful giving people more reasons to produce them . Drug production can now be influenced by the effects being useful instead of it only being for the sales and income.

What negatives could this have?:
- complex, contrary to how Some will say perp is better made simple but this gives purpose to a feature.
- drawbacks and benefits may need to be tuned to balance everything out.
 
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