Even the hitreg sometimes dont register as it is supposed to be
I managed to miss this in my initial reply - looking forward to getting some tangible criminal suggestions that could be proposed to the development team on that one.
It has been said on many occasion, including by
@Fredy I believe, that there's simply not much more that can be done with regards to 'hitreg'. You are playing on a server that is hosted on a game released in 2006, on a game engine created in 2004, with said server having a player limit (which is regularly hit) that is way beyond, arguably, what the game engine was intended for. All of this on a map that pushes the limits of what is physically possible to be supported by the game - quite literally, by like 99%.
I think you also miss a key perspective, in that the gunplay you have here is leaps and bounds above what is offered on other servers like DarkRP that uses those Workshop-style gun packs like CW2 or whatever else. Try to have the same experience at anywhere near our player count and believe me, you will have an awful time.
You are simply not going to be able to get the same level of gunplay you would experience on VALORANT, CS2, or any other dedicated FPS game. Not only are those games running on much newer, purpose-built game engines, but the player slots per server are nowhere near comparable (5v5, 6v6 or whatever) on map sizes/complexities that are significantly smaller than what we offer.
You simply cannot have a map and server sizes like ours, as well as that FPS-level gunplay. It has to be one or the other, and I think the vast majority of people would prefer the higher player count and bigger, more complex map.
You have 55 guns available to you, plus a myriad of attachment options to make them suit your playstyle, as well as a few different types of grenades to make your gunplay more dynamic. Why on earth do you need more guns? It has zero effect on this supposed existential 'criminal problem' you are saying exists, because the introduction of new guns does not change your gameplay in any way. Sure, perhaps the meta of the ~15/20 most used guns might change, but then what? Nothing else changes.
This goes back to my earlier reply: actually provide some suggestions - even if they have been denied historically - that would alter the fabric of the criminal experience and improve your time on the server as a crim main. Let's move away from simply saying "a problem exists" in making a thread to trying to offer some potential solutions. Nobody has a monopoly on good ideas. The reality is that nobody is going to be able to identify potential suggestions better than you as a crim main yourself, because you are the one who lives and breathes the experience on the server every day.