Rule Suggestion (5.5 Robbing the Bank)

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Suggestion Topic: 5.5 Robbing the Bank
Suggestion Description: Disallow molotovs from being used in bank robberies.

An even better solution would be to have a gameplay mechanic that quickly extinguishes fires inside the bank

Why should this be added?:
Molotovs in the bank is extremely unrealistic, the whole building would likely burn down and kill all the bank robbers.

Using molotovs currently derails the intended gameplay loop of bank robberies

On top of this, banks would have fire suppression systems that stop this.

What negatives could this have?:
Since the addition of vents, Molotoving has become an integral part of successful bank robberies.

Without the use of molotovs, this creates another position in need of holding in the bank.

This could potentially lead to lower criminal success in bank robberies.

I’m fully aware that opinions will be divided on this, maybe this requires a bit more of a whole bank rework to address the root cause of why people started using molotovs in the first place
 
Totally agree with this, gives the raiders a very easy advantage and it would also disable the bank after the raid for FF to respond, so either this should be added to this rule and/or added to 2.5 +1
 
its already hard enough to rob the bank then the vents got added and we have found something that helps us, i dont see why they should be disallowed maybe just have something that slowly puts the fire out like sprinklers in the bank
 
Molotoving doesn't really provide a huge advantage for the bank raiders when you consider the fact that Police would have fewer exits to hold thus gaining more overall manpower if they do decide to push out.
 
Molotoving doesn't really provide a huge advantage for the bank raiders when you consider the fact that Police would have fewer exits to hold thus gaining more overall manpower if they do decide to push out.
I do agree, this isn't particularly about the benefit it gives to bank robbers, more so the unrealistic nature of it and subverting the intended gameplay loop of the bank robbery
 

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