Honestly, I can't even voice my opinion these days, because being honest is perceived as dumb. Or I just have my hate fanclub... hateclub?
If I say that I don't like an update, it's bad. If I say I don't like an update AND post criticism, it's even worse. If I say I LIKE an update and post some criticism, it's bad... but that's not the case here. I said I liked the update and commented on the fact that I was worried quickscoping with M82 was still a thing (and no, I haven't tested it and I still don't know if it is, and I don't even think I have ammo for it to test it on the firing range - I've used to spend almost all of my time RPing a cop).
I was expecting one of 2 answers - either that quickscoping in CQC still exists or that it has been changed; not another ripost like all I'm doing is bi***ing about something. Because I'm not. And what I've said isn't even worth an argument, won't you agree?
But I can't agree with you saying that all I'm doing is complaining. Not all criticism is the same as complaining.
I stated what I thought should be changed, then said that there is a game that does it better, and then even added that it's probably impossible in Garry's Mod (I didn't say that it has to be changed, or that I hated it, now have I?)
. It's not worth an argument for one reason - I've just stated my opinion! Furthermore, I don't want to argue all the time about everything I say, same as I don't argue about what someone posts (unless that someone disagrees with my previous post and I think he isn't right).
Again, I haven't said that I hated the aiming system, or how bad it was. I haven't even said that I didn't like it (although it's obvious).
Do you not notice your own inconsistency on what is good and what it is that you think it should be? Last I checked Insurgency even had FPS as the #1 tag on Steam.
And have you noticed that there are different FPSes, different kinds of all genres? A genre doesn't define a computer game or anything else. Definitions are overrated.
So if you're going to say it's so great, perhaps you shouldn't first preface it by saying PH shouldn't be like an FPS.
I didn't even preface it... I said that it's great in the beginning and then added that PH/PHRP shouldn't be like an FPS (so I did the opposite thing to prefacing).
The FPS-ness I can see is that weapons' weight doesn't matter (I've yet to see a game which simulates it by adjusting mouse sensitivity to each weapon), which is especially important with the M82 - you can move it around as fast as a pistol. That's basically the same problem Insurgency has with LMGs - they're too good at all ranges, and even better than assault rifles, despite their weight, and, as you've mentioned, weapons in Insurgency are generally too accurate in full-auto and the recoil is too low, but that doesn't concern PH anymore.
Do you not notice your own inconsistency on what is good and what it is that you think it should be?
(...)
But that said, having never played the game I can not say for certain, however from watching a couple videos, it would seem to me that the only difference is that you don't see down the scope immediately and that only the part of the screen with the scope is zoomed.
The only difference?! That's a whole world of difference! I've yet to see a game which does aiming more realistically than Insurgency. Also, do you now notice
your inconsistency?
Decently-implemented scoped rifles do exist - for example in Insurgency.
I mentioned Insurgency as a good example of how realistic aiming with scoped weapons can get, and for nothing else. So there's been no point of you bringing up any other arguments against the said game's realism.
Besides all that though, I would suggest you actually try it out, you want to say it's simple to quickscope, and while yes it may be possible, it's simply another rifle with a scope on top, so if you want to complain about it, then you shouldn't be saying [Really nice update] as then all weapons should suffer the same thing of no quicksighting ever.
It's not that simple. M82 weighs 13kg. The second heaviest weapon we have, I believe, is M24, which weighs just above 5kg. Even the SR-25 weighs below 5kg. So those rifles could have quickscoping nerfed, but not as much as M82. Weapons without scopes are fine, because in reality, instead of holding your weapon on your hip when not aiming (PHRP/FA:S or CS), you just hold the weapon lowered but in a firing stance.
Now I know that I should have asked whether quickscoping was changed in the update or not, but I assumed (probably rightfully) that it wasn't - there wasn't anything about it in the patch notes.
Lastly, I've mentioned the weights of the guns to illustrate that a weapon which weighs 13kg should not be so good for CQB (it's even hard to carry it, let alone aiming sideways) than weapons that weigh a lot less. It would even be unlikely for anyone to use a scoped weapon like that in real life. I understand that if you pre-aim it, it's effective that way, but it almost breaks the balance because S.W.A.T. only have one flashbang each, no shields, and all they can use against an organization armed with assault rifles and a Barret is their body armor... which isn't a lot. Which leads to the FPS part of PHRP - organizations aren't really scared of police raids - you join a big organization, make 36k every 40 minutes or so, buy rifles very easily and shoot the cops. Have you ever heard of a real life situation in which the police force lost a shootout with a gang? No because of the amount of officers and S.W.A.T. teams. I know, game balance and stuff, plus expensive weapons should be very good, and PH is not trying to simulate real life, but the police force isn't powerful enough for that.
So as for constructive criticism, all I can suggest right now is lowering the aiming sensitivity with the Barret, or just leaving it as it is, and/or making scoping take more time - and an important part - after clicking the right mouse button, but when not yet fully scoped, accuracy should be lower (to simulate parallax). I could make a suggestion thread out of it if I had to.
Even though it would be the best option, I can't suggest something as excessive as the aiming system from Insurgency.
Lastly, even the most expensive weapon on PHRP should be balanced. Imagine S.W.A.T. or a raider trying to enter an apartment through a doorway and someone with an M82 shooting, hiding behind the corner, shooting, hiding behind the corner or even worse - pre-aiming. What would happen in real life? The sniper would get shot once or twice (if the raiders had good reflexes) and he wouldn't be able to shoot back. Here you have health points and basically no downsides to being shot, so the sniper gets shot once or twice with a pistol, uses a bandage and keeps fighting like nothing happened (don't expect everyone to RP everything). That's why sometimes things just have to be balanced.
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