- Staff
- #1
Suggestion Title: Crafting machine: Bulk crafting.
Suggestion Description: Adding a craft-able / purchasable, fuel fed “firearms manufacturing machine” that can be used to create multiple of a firearm component in an automated fashion.
The machine would work as such:
- Upon placing the machine, you can open a menu.
- The machine should be fed by fuel cans and water barrels for cooling.
- The menu should have 2 options: one to add materials, one to select an item to bulk craft.
- When the machine has the appropriate amount of crafting components added for the selected output, it will begin making 7 to 10 of the selected component. The final output would be RNG Based.
- The machine won’t add to your firearms crafting level, but it wouldn’t craft anything you are unable to craft at your level.
The machine should have 3 speed levels, each with its benefits and perks. The machines speed levels should have the following effects:
- The faster the machine, the more materials it will consume.
- The faster the machine, the more water it will consume.
- The faster the machine, the more fuel it will consume.
The machine may encounter maintenance issues, with the following effects:
- Fuel: The machine will stop and power down. Adding more fuel will resume the machine.
- Overworked: The machine will begin using more of its stored materials if the high speed is used.
- Full Overheat: The machine will stop and power down until the water barrel is replaced. Maybe it could also trigger the smoke alarm inside a property?
The machine should play a combine restrictor sound effect quietly when in use, the same sound as a vault cracker.
Ideas for locations and placement locations include:
- Morons shipping Co.: Back left corner.
- Parker: Front right corner.
- Glass co: The wall in the garage room.
- Office: The top room with the overlook to the main area.
- Hungriges: The wall in the middle.
- Farm: The bottom floor of the central room, in the middle.
- Puffer mart: Against the right wall where the crafting bench slots are.
The model should appear as:
- when placed as an entity: Some sort of machine, I’ll look through the half life 2 models for one, but the blue generator model that is in glass co might suffice.
- When dropped with right click: a wooden crate. This is to make selling one easier.
Potential crafting recipe:
- 2x Computer
- 1x monitor
- 20x scrap electronics
- 8x refined metal 100%
- 2x stove
- 1x smoke alarm.
Crafting skills:
- 125 firearms
- 50 crafting.
Why should this be added?:
- Hands free crafting of firearms components without being too hands off.
- More industrial methods of bulk manufacturing.
- Balanced with its own pros and cons against regular crafting.
- Doesn’t take away the full grind of having to craft, since it only manufactures a single component a batch, doesn’t add levels, isn’t as consistent, and still requires upkeep.
What negatives could this have?:
- Makes crafting less hands on.
- Industrial society and its future.
Suggestion Description: Adding a craft-able / purchasable, fuel fed “firearms manufacturing machine” that can be used to create multiple of a firearm component in an automated fashion.
The machine would work as such:
- Upon placing the machine, you can open a menu.
- The machine should be fed by fuel cans and water barrels for cooling.
- The menu should have 2 options: one to add materials, one to select an item to bulk craft.
- When the machine has the appropriate amount of crafting components added for the selected output, it will begin making 7 to 10 of the selected component. The final output would be RNG Based.
- The machine won’t add to your firearms crafting level, but it wouldn’t craft anything you are unable to craft at your level.
The machine should have 3 speed levels, each with its benefits and perks. The machines speed levels should have the following effects:
- The faster the machine, the more materials it will consume.
- The faster the machine, the more water it will consume.
- The faster the machine, the more fuel it will consume.
The machine may encounter maintenance issues, with the following effects:
- Fuel: The machine will stop and power down. Adding more fuel will resume the machine.
- Overworked: The machine will begin using more of its stored materials if the high speed is used.
- Full Overheat: The machine will stop and power down until the water barrel is replaced. Maybe it could also trigger the smoke alarm inside a property?
The machine should play a combine restrictor sound effect quietly when in use, the same sound as a vault cracker.
Ideas for locations and placement locations include:
- Morons shipping Co.: Back left corner.
- Parker: Front right corner.
- Glass co: The wall in the garage room.
- Office: The top room with the overlook to the main area.
- Hungriges: The wall in the middle.
- Farm: The bottom floor of the central room, in the middle.
- Puffer mart: Against the right wall where the crafting bench slots are.
The model should appear as:
- when placed as an entity: Some sort of machine, I’ll look through the half life 2 models for one, but the blue generator model that is in glass co might suffice.
- When dropped with right click: a wooden crate. This is to make selling one easier.
Potential crafting recipe:
- 2x Computer
- 1x monitor
- 20x scrap electronics
- 8x refined metal 100%
- 2x stove
- 1x smoke alarm.
Crafting skills:
- 125 firearms
- 50 crafting.
Why should this be added?:
- Hands free crafting of firearms components without being too hands off.
- More industrial methods of bulk manufacturing.
- Balanced with its own pros and cons against regular crafting.
- Doesn’t take away the full grind of having to craft, since it only manufactures a single component a batch, doesn’t add levels, isn’t as consistent, and still requires upkeep.
What negatives could this have?:
- Makes crafting less hands on.
- Industrial society and its future.