It has came to my attention that there are no official rules about using voice changers such as MorphVOX to adjust the pitch or completely alter your own voice.
Rule 2.2 state "The in-game voice chat may not be used for anything other than to allow for verbal conversation; where voice chat is of an unacceptably low quality, the offending player should immediately cease its use."
By this, it's pretty much communicating that if someone were to adjust his/her own voice using a voice changing program would be completely acceptable within the rules, as long as it is audible i.e able to be understood in a conversation.
Now, someone might bring rule 2.1 to attention, which is playing realistically. How would a voice changer be realistic within roleplaying standards?
It's not an uncommon sight to see someone with a male sounding voice role playing as a female character *cough creepis* which would in theory be a violation of rule 2.1 seeing that Caucasian European or American women do not generally have masculine voices.
In order to play realistically with the voice changer (for example, I used MorphVOX to change my voice to Bane's voice from the Batman films), I'd had to role play having a mask with a voice changer within it. These actually existed, I used to have a Darth Vader helmet that would change my voice to his (sort of, was aids).
This would be done through the usage of a /me. For example;
** Tom puts on his Bane mask.
[desc] Voice now sounds different like Bane. (Tom Hill)
Plus we've all heard and seen Hung Chow ask if we had any crisps too and became involved in some serious Hogwarts RP.
By making this thread, I am pretty much stating that it's perfectly fine to have a voice changer in PERP as long as you are easy to be understood.
If you are banned for having a voice changer in the past, you'd better be disputing it.
Rule 2.2 state "The in-game voice chat may not be used for anything other than to allow for verbal conversation; where voice chat is of an unacceptably low quality, the offending player should immediately cease its use."
By this, it's pretty much communicating that if someone were to adjust his/her own voice using a voice changing program would be completely acceptable within the rules, as long as it is audible i.e able to be understood in a conversation.
Now, someone might bring rule 2.1 to attention, which is playing realistically. How would a voice changer be realistic within roleplaying standards?
It's not an uncommon sight to see someone with a male sounding voice role playing as a female character *cough creepis* which would in theory be a violation of rule 2.1 seeing that Caucasian European or American women do not generally have masculine voices.
In order to play realistically with the voice changer (for example, I used MorphVOX to change my voice to Bane's voice from the Batman films), I'd had to role play having a mask with a voice changer within it. These actually existed, I used to have a Darth Vader helmet that would change my voice to his (sort of, was aids).
This would be done through the usage of a /me. For example;
** Tom puts on his Bane mask.
[desc] Voice now sounds different like Bane. (Tom Hill)
Plus we've all heard and seen Hung Chow ask if we had any crisps too and became involved in some serious Hogwarts RP.
By making this thread, I am pretty much stating that it's perfectly fine to have a voice changer in PERP as long as you are easy to be understood.
If you are banned for having a voice changer in the past, you'd better be disputing it.
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