Server Suggestion Duffle bag for carrying money in bank robberies

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Suggestion Title: Duffle bag for carrying money in bank robberies
Suggestion Description: Add duffle bags, that you buy or get from the dealer when you do a bank robbery. Make it so that the duffle bags has a limit to how much it can carry, maybe 500k - 1.5 mil.

When someone with a money bag dies, the bag gets dropped on the floor so the other robbers can pick it up. It should take some time to pick it up, maybe 10 seconds or something. ONLY people apart of the bank robbery should be able to pick it up.

Cops should of course be able to confiscate it, but with a longer timer to prevent it getting confiscated in the middle of a shootout, maybe 20 seconds or something.

Maybe you should also be able to put the money in trunks if you arent enough people, but this could have the downside of police not being able to find it or something like that.

Why should this be added?:
- Makes the bank robbery more interesting and demand more planning, since now it might make sense to actually plan who is carrying instead of it being just one guy, and i think this would make bank robberies more fun for everyone involved

it also makes it more realistic, since its pretty hard to carry 4 million dollars in your pockets

It would also make it easier to identify a bank robber in the hiding/fleeing fase.

And most importantly, the money someone has on them is not lost forever just because they die. In real life you would just pick the money up from the ground and dip anyway.

Overall i think it would make bank robberies way more interesting and fun to plan, and it also looks cool

What negatives could this have?:
- Maybe it would make bank robberies easier for the very big orgs

Difficulty coding

Some people complain that you can only carry a set amount of money

What problem would this suggestion solve?: - The frustration from loosing the bank money when you shouldnt

The unrealism of having the entire city's money in your back pocket

Bank robberies being carried out in almost the exact same way every time

Useful Images:
 
Also this. Makes Sense for Big raids also, being able to maybe store 2 rifles or something
I'm thinking why not have it basically like a two slot chest, so you could have two long guns, or a long gun and two stacked pistols or something like that, but then it just feels like a not as good chest that you can place anywhere.

I think they'd still make sense for the bank robbery the way we've discussed here, though I don't like the idea of having the bank duffel bags being able to be stored in cars. They need to be visible to police and actually protected as opposed to just fucked in a car and dumped somewhere until the laundry NPC asks for them.
 
I also think it would be cool to be able to switch out weapons in your bag with the one you have equipped. So you could carry a sniper at the same time as an assault rifle or shotgun. But then again it might become a problem since you cant see if someone is armed if its in the bag
 
In terms of the bags being moved, I think they should be able to be dragged like bodies on the ground as well as being equipped when you pick it up, but not picked up with fists or thrown like you can do with guns.
 
Why are some people talking about how "unbalanced" this feature would be as if people are getting rich quick from bank robberies.

Let's be real for a second.

Bank robberies 90% cause people to LOSE money whether through Ammo, Guns left behind, Grenades, Medical items regardless if you're caught alive; with the obvious addition of sentencing if you're caught alive.

It really does need to be clarified to me cause I must be missing something, otherwise in what world is it "unbalanced to allow the robbers to recover the money for an extra risk."
 
Last edited:
I actually like this idea seems realistic and would be kinda nice for transportation and maybe able to store a gun would be cool
 
Why are some people talking about how "unbalanced" this feature would be as if people are getting rich quick from bank robberies.

Let's be real for a second.

Bank robberies 90% cause people to LOSE money whether through Ammo, Guns left behind, Grenades, Medical items regardless if you're caught alive; with the obvious addition of sentencing if you're caught alive.

It really does need to be clarified to me cause I must be missing something, otherwise in what world is it "unbalanced to allow the robbers to recover the money for an extra risk."
tru, the only time I didn't lose more than 20k on a bank raid was when a sweater stole my gun from the bank and I just followed him around after respawn until he got killed, then took my gun back.
 

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