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Suggestion Title: balance pd vs crim
Suggestion Description: this brother said:
And what we can learn from what he said is if a bank robbery starts and the payout is calculated in regards to 5 cops. Then 5 more cops get on duty as the robbery is happening this is unbalanced and unfair to the criminals because now they're fighting 10 cops but being paid to fight 5. So this should be fixed.
Also TFU resigning or leaving the server which allows more tfu to get on after TFU was already eliminated is unfair to crims because the cooldown on tfu responding is shortened, which disregards the maximum amount of TFU being able to be on duty at a time mechanic, if hypothetically the tfu got off then another guy got on tfu instantly 1 minute after the tfu died.
Obviously cops should be hard to beat, constantly flowing and all that but if this loop hole continues to be allowed along with the incorrect payout calculation then it's only hurtful to the developers who worked to build the bank robbery event, the criminals who want to have a fun shootout while earning the promised payout and lastly the police who want a good shootout while playing fair.
Why should this be added?:
- Fairness
- Remove a loophole
- Player satisfaction
- satisfies cops, crims and devs
- more bank robberies (but you might not like this if you hate bank robberies)
- increases the value of TFU in shootouts which chronologically prompts more performance out of the TFU that respond which makes Police more capable due to the demand of skill being set higher if this loophole is patched.
What negatives could this have?:
- Less cop wins cause TFU limit is actually upheld
- more bank robberies (if you don't like bank robberies here is ur con)
Useful Images:
Suggestion Description: this brother said:
And what we can learn from what he said is if a bank robbery starts and the payout is calculated in regards to 5 cops. Then 5 more cops get on duty as the robbery is happening this is unbalanced and unfair to the criminals because now they're fighting 10 cops but being paid to fight 5. So this should be fixed.
Also TFU resigning or leaving the server which allows more tfu to get on after TFU was already eliminated is unfair to crims because the cooldown on tfu responding is shortened, which disregards the maximum amount of TFU being able to be on duty at a time mechanic, if hypothetically the tfu got off then another guy got on tfu instantly 1 minute after the tfu died.
Obviously cops should be hard to beat, constantly flowing and all that but if this loop hole continues to be allowed along with the incorrect payout calculation then it's only hurtful to the developers who worked to build the bank robbery event, the criminals who want to have a fun shootout while earning the promised payout and lastly the police who want a good shootout while playing fair.
Why should this be added?:
- Fairness
- Remove a loophole
- Player satisfaction
- satisfies cops, crims and devs
- more bank robberies (but you might not like this if you hate bank robberies)
- increases the value of TFU in shootouts which chronologically prompts more performance out of the TFU that respond which makes Police more capable due to the demand of skill being set higher if this loophole is patched.
What negatives could this have?:
- Less cop wins cause TFU limit is actually upheld
- more bank robberies (if you don't like bank robberies here is ur con)
Useful Images:
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