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I think the Patrol division should have a couple "exclusive" "nice-to-have" features, to enhance our ability to RP.
Here's a list of random ideas I recently got. Please, add yours as a reply!
I curated these, as I believe it's very tricky to balance new additions to Police.
My changes would mostly be visual or at least not related to fire power or tactical advantages.
I also thought about suggesting making non-traffic vehicles unavailable to RTU, but I'm unsure about it. What do you think?
Add a new, Patrol-exclusive, dynamic barricade to serve as an evidence marker, that automatically displays an auto-incrementing number (increases every time an evidence marker is placed in the area)
Positives: making sure officers don't forget about evidence, easier to communicate which evidence you're referring to ("don't confiscate evidence 3"), looks cool!
Positives: I'm already using road closed signs looking inward (to not show the text) most of the time. This would be less jarring to see, and still as useful.
Negatives: officers could use these to block roads, abusing the weight they have. (could be mitigated by patrol policy)
Positives: looks cool! Easier to mark bigger areas, but at the same time with the drawback that they don't actually block movement (balanced!)
Negatives: could be used unprofessionally to draw inappropriate stuff. Could confuse drivers approaching it, thinking it can't be bypassed.
2.C. Megaphone
Add a SWEP that would make the officer holding it have greater voice projecting range, useful to warn people inside a property to come to the door, or to disperse a crowd. Make it play a slight sound effect when turning on/off, as well as sending an automatic /me. Add it for CPL+. To not fill inventories, this could be added to the trunk of the officer's car.
Positives: could open the door to trying to resolve situations when the people inside don't look at chat or /yell.
Negatives: abusable and annoying, so I suggest CPL+. More stuff to fill the Q menu.
Please reply below with your opinions or Patrol suggestions!
Here's a list of random ideas I recently got. Please, add yours as a reply!
I curated these, as I believe it's very tricky to balance new additions to Police.
My changes would mostly be visual or at least not related to fire power or tactical advantages.
I also thought about suggesting making non-traffic vehicles unavailable to RTU, but I'm unsure about it. What do you think?
New Patrol features
1. Tools for investigations
1.A. Evidence markers
Patrol already has an exclusive cone, but I don't feel like it's appropriate for the duties we are expected to focus on.Add a new, Patrol-exclusive, dynamic barricade to serve as an evidence marker, that automatically displays an auto-incrementing number (increases every time an evidence marker is placed in the area)
Positives: making sure officers don't forget about evidence, easier to communicate which evidence you're referring to ("don't confiscate evidence 3"), looks cool!
2. Crowd control tools
Instead of having repetitive cone models, add more barricades specifically useful for patrol duties such as crowd control or crime scene perimeter duties.2.A. Crime scene barrier
Add a Patrol-exclusive barricade like the road closed one, but blue, with a different message, the same weight, and allow us to place 4 of them.Positives: I'm already using road closed signs looking inward (to not show the text) most of the time. This would be less jarring to see, and still as useful.
Negatives: officers could use these to block roads, abusing the weight they have. (could be mitigated by patrol policy)
2.B. Police line tape
Add a special type of barricade that spawns a rope between two somewhat close points selected by the officer, and that instead of acting as a blocking prop acts like police tape (no collision box). Any officer could pick it up by pressing ALT+E, as usual. Could be attached to two points, that could be props, barricades, walls, vehicles, etc. The rope would not exert any force to the attached points. (If the rope is stretched too much, it would break)Positives: looks cool! Easier to mark bigger areas, but at the same time with the drawback that they don't actually block movement (balanced!)
Negatives: could be used unprofessionally to draw inappropriate stuff. Could confuse drivers approaching it, thinking it can't be bypassed.
2.C. Megaphone
Add a SWEP that would make the officer holding it have greater voice projecting range, useful to warn people inside a property to come to the door, or to disperse a crowd. Make it play a slight sound effect when turning on/off, as well as sending an automatic /me. Add it for CPL+. To not fill inventories, this could be added to the trunk of the officer's car.
Positives: could open the door to trying to resolve situations when the people inside don't look at chat or /yell.
Negatives: abusable and annoying, so I suggest CPL+. More stuff to fill the Q menu.
Please reply below with your opinions or Patrol suggestions!