Server Suggestion Make alarms less annoying

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Suggestion Title: Make alarms less annoying
Suggestion Description: The alarms in perpheads are insanely annoying and loud dont get me wrong that is good in the way off knowing exampel your car getting stolen. But it gets too the point of allmost everyone atleast people who know uses stopsound to get rid of it. doing your chop chop without typing stopsound in console gives me the biggest headace. ofc im not asking for it to be removed just make it a little less annoying!

Why should this be added?:
- Stopping the need of "stopsound"
-My ears can rest easy

What negatives could this have?:
- People know having a little harder time of noticing the alarm
-

What problem would this suggestion solve?: The abouse and need of "Stopsound"
 
Yes at least add a slider to let us turn it down, its so insanely loud and overwhelming that I have to do stop sound or I internally explode.
And if I do stop sound I have no idea when the alarm ends or if it ended already ect.
I really do think something needs to be done regarding the alarms
 
+1
alarms are very painfully loud so at least just a volume slider for them would be very appreciated
 
Yes at least add a slider to let us turn it down, its so insanely loud and overwhelming that I have to do stop sound or I internally explode.
And if I do stop sound I have no idea when the alarm ends or if it ended already ect.
I really do think something needs to be done regarding the alarms

Hmm, but wouldn't using stopsound technically provide an advantage that you shouldn't be using? Having a volume slider or using the stopsound command could arguably fall under Rule 6.2, as it allows you to alter the audio environment and potentially gain an advantage over another player.

The same could be said for the volume slider, as setting the volume lower or higher than another player could affect how clearly certain sounds are heard and therefore give you a better opportunity to take advantage of the situation. Under Rule 6.2, the main concern would be whether the tool (in this case the console) or setting is being used to create an advantage that other players may not have.

If anything as the suggestion says If audio is generally lowered for everyone I wouldn't see it being an issue, anyways I'll shut up and take my leave now.
 
Hmm, but wouldn't using stopsound technically provide an advantage that you shouldn't be using? Having a volume slider or using the stopsound command could arguably fall under Rule 6.2, as it allows you to alter the audio environment and potentially gain an advantage over another player.

The same could be said for the volume slider, as setting the volume lower or higher than another player could affect how clearly certain sounds are heard and therefore give you a better opportunity to take advantage of the situation. Under Rule 6.2, the main concern would be whether the tool (in this case the console) or setting is being used to create an advantage that other players may not have.

If anything as the suggestion says If audio is generally lowered for everyone I wouldn't see it being an issue, anyways I'll shut up and take my leave now.
mate it ain't that deep, it's a standard function on Garry's mod. it's not a software, script or macro. It's legit bedded into Garry's Mod there's no unfair advantage
 
I have no idea why this discussion is still going on, but no, stopsound binds are not against the rules and are entirely allowed. Creating binds is a core Garry's Mod mechanic that everyone has access to. The stopsound command itself is also not hard to type into console when you're being spammed with loud noises. There is no advantage to be had over other players here.
 
I have no idea why this discussion is still going on, but no, stopsound binds are not against the rules and are entirely allowed. Creating binds is a core Garry's Mod mechanic that everyone has access to. The stopsound command itself is also not hard to type into console when you're being spammed with loud noises. There is no advantage to be had over other players here.

In that case, I shall concede the argument and leave the matter there. Thank you for the clarification.

It is useful to know that the feature is permitted during raids, particularly given the importance of audio during combat situations.
 

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