Suggestion Title: Make police cars spikeable
Suggestion Description: Allow police cars to be spiked like any other car, if they cross the road spikes.
Why should this be added?:
- Increases skill and coordination ceiling and threshold for police by requiring officers to coordinate properly in chases.
- With this effect, it also allows some counter-play by civilians when escaping, rather than it being very one-sided on chases with competent police.
- Allows for a new gameplay mechanic in chases which equalizes the field, albeit good players on Police will still have the upper hand, as intended.
- Allows for perimeters that utilize 3 heavy barriers and spikes to take longer to lift for other units to pass, and subsequently also place, providing some room for those Criminals who are smart, to take advantage of and attack.
What negatives could this have?:
- Officers who don't officer very well ruining many police cars when spiking without communicating well.
- Perimeters will require new setup that isn't car - barrier/barrier/barrier/ and spikes.
Suggestion Description: Allow police cars to be spiked like any other car, if they cross the road spikes.
Why should this be added?:
- Increases skill and coordination ceiling and threshold for police by requiring officers to coordinate properly in chases.
- With this effect, it also allows some counter-play by civilians when escaping, rather than it being very one-sided on chases with competent police.
- Allows for a new gameplay mechanic in chases which equalizes the field, albeit good players on Police will still have the upper hand, as intended.
- Allows for perimeters that utilize 3 heavy barriers and spikes to take longer to lift for other units to pass, and subsequently also place, providing some room for those Criminals who are smart, to take advantage of and attack.
What negatives could this have?:
- Officers who don't officer very well ruining many police cars when spiking without communicating well.
- Perimeters will require new setup that isn't car - barrier/barrier/barrier/ and spikes.