make tfu van a little more nade resistant

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inb4: "hurr angry tfu main"

Description of the idea: You are able to take out an entire armored van with a $2800 grenade and kill everyone inside, doesnt really make sense for an armored van in my opinion. One granade should take out the tyres and maybe restricts it speed, a second grenade should be able to take it out fully and damage the people inside, not fully kill them.

Why should this be added? (pros):
- just more fair tbh

What negatives could this have? (cons):
- waddle waddle tfu too OP
 
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Shouldn't the tfu van only be used for transportation according to policies? Nerfing the damage from nades will probably encourage tfu to use it even more for non transportation purposes.
 
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i never use the van as a weapon, i wanted to extract an officer from a dangerous situation and someone naded the van. i dont mind a rule that prevents the van from being used as a weapon
 

Sam

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The SWAT Van is after all an armoured vehicle, and should be able to take a hit. Question here is about balance, civilians should of course be able to disable the vehicle, so question is should really a M67 that lands 5 meters away, disable it and kill everyone inside?

I personally think the below changes are in order,
  • The tires should not be bulletproof, after x amount of shots, they should pop, making it hard to drive.
  • A M67 should only kill the occupants inside if it lands really close, if it lands 4 meters away, the van should take damage.

I don't know what people think about that, but thats my idea.
 

Sam

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That is a balancing question (that really only can be answered after testing) it would probably be HP based rather than shots based.
 
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I've made some balancing changes to make it easier for the occupants to survive, but just as easy for the van to be destroyed.
 
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