Description of the idea: I believe that we should get more nicely modeled consumables to the server, in the form of food and drinks that the players could craft themselves from base materials that could be bought from vendors (Gas Station or Fredy's). These crafted foods could provide larger hunger regeneration and the drinks would probably only serve a roleplay value as does the current beer consumable, though I do suggest nerfing the drunkness effect, in order to be able to consume a few drinks before becoming drunk.
Many Roleplay servers already have this feature as standard and I don't see why PERP should in this regard be the exception. Players could craft, sell and serve these in their own establishments such as bars, pubs, restaurants, fast-food chains, and everything in between bringing so much more depth to the game mode itself.
The models are already a thing on the Workshop, the only part remaining would be to code them in as consumable items on the server.
I was made aware that we already have some unused models for things such as milk, raw meats, and doughnuts which could all be incorporated not only as base materials for crafting the finished foods themselves but also in the case of the doughnuts as a ready-to-eat item.
Why should this be added? (pros):
- Deeper consumables system
- More possibilities for legal civilian RP
-More in-depth RP and opportunity for Roleplay businesses where these could be made, sold, served, etc.
-The current options are extremely limited to: Beer, Burger, Hot Dog, Chinese Takeout, Orange Juice, Soda, Coffee and a Carton of Milk.
- More variety for passive roleplay
-Overhauling existing food to nicer models
What negatives could this have? (cons): I don't personally see a single negative thing about this.
*Other additions:
*Images:
Many Roleplay servers already have this feature as standard and I don't see why PERP should in this regard be the exception. Players could craft, sell and serve these in their own establishments such as bars, pubs, restaurants, fast-food chains, and everything in between bringing so much more depth to the game mode itself.
The models are already a thing on the Workshop, the only part remaining would be to code them in as consumable items on the server.
I was made aware that we already have some unused models for things such as milk, raw meats, and doughnuts which could all be incorporated not only as base materials for crafting the finished foods themselves but also in the case of the doughnuts as a ready-to-eat item.
Why should this be added? (pros):
- Deeper consumables system
- More possibilities for legal civilian RP
-More in-depth RP and opportunity for Roleplay businesses where these could be made, sold, served, etc.
-The current options are extremely limited to: Beer, Burger, Hot Dog, Chinese Takeout, Orange Juice, Soda, Coffee and a Carton of Milk.
- More variety for passive roleplay
-Overhauling existing food to nicer models
What negatives could this have? (cons): I don't personally see a single negative thing about this.
*Other additions:
Steam Workshop :: FZE's Drinks and Cocktails
steamcommunity.com
Steam Workshop::Food and Household items
steamcommunity.com
Steam Workshop :: Food Mod
steamcommunity.com
*Images:
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