Hey there
There has been talk about an org update for a while. We have already figured out some of the stuff we would like added, and a few different options we could choose from.
Since there is a few ways this could be implemented, we thought we would ask the community, and get some discussion around it.
The current plan is to have some sort of leveling system, where you unlock a number of different things/perks by ranking up your org. As you rise in levels, it also becomes much harder to achieve the next rank. To make sure that the org is constantly doing their best to maintain the rank, and prevent inactivity from members it would also be possible to lose "xp", and decrease in rank. It would also be possible for org's to make allies, and enemies. If both parties agree, org's could either become allies, or declare "war" on eachother.
Keep in mind that all said above is currently just an idea, and is subject to change.
A few suggestions for discussion:
- What perks should an org get for leveling up?
- How does an org gain XP?
- How does an org lose XP?
- Should it be possible to gain more org slots?
- How many levels should there be?
- How would an org "war" work?
There has been talk about an org update for a while. We have already figured out some of the stuff we would like added, and a few different options we could choose from.
Since there is a few ways this could be implemented, we thought we would ask the community, and get some discussion around it.
The current plan is to have some sort of leveling system, where you unlock a number of different things/perks by ranking up your org. As you rise in levels, it also becomes much harder to achieve the next rank. To make sure that the org is constantly doing their best to maintain the rank, and prevent inactivity from members it would also be possible to lose "xp", and decrease in rank. It would also be possible for org's to make allies, and enemies. If both parties agree, org's could either become allies, or declare "war" on eachother.
Keep in mind that all said above is currently just an idea, and is subject to change.
A few suggestions for discussion:
- What perks should an org get for leveling up?
- How does an org gain XP?
- How does an org lose XP?
- Should it be possible to gain more org slots?
- How many levels should there be?
- How would an org "war" work?