The problem I see with it, is that people tend to prey on the PassiveRP'ers
Usually passiverp'ers are unarmed (they are passiveRP'ing for christ sake)
And basically there is currently very little options within the server to actually make a decent salary while passiveRP'ing
Me myself see a few options as to how to combat the constant criminalRP (NOTE: these are only short-term solutions)
1. Increasing material prices would also in turn make it more expensive to grow drugs and also raid, thus the monetary loss of losing a raid would perhaps make people reconsider raiding as it may be cause the player to lose more money upon dying
2. Decrease the sellprice of drugs. Perhaps this in conjunction with suggestion one, will decrease the gain upon losing a raid and the potential loss also outweigh the potential benefits
3. Make passiveRP viable, perhaps either by adding things to do as a passiveRP'er that makes a decent amount of money (or at the extreme, set rules in place to prevent people from interfering with passiveRP)