Cop mains -1 the suggestion without even thinking about the fact that most cop mains literally sit with millions in their bank because they have nothing else to do. Cops dont care about pushing and dying because they lose nothign but 5 mins. Make them pay little but still something so they maybe value their life more.
And what about the one's that don't? Completely moot point. Is cops running into apartments and dying really an issue for people who are killing them? If anything this will just further enact the issue you complained about in the past where cops weren't pushing you, just sitting outside waiting for you to push out. This suggestion would just amplify that aspect by 500%.
This is such a strawman argument... You could also argue that Cops choose to be cops and therefore choose to be able to lose whatever gun they have.
I disagree with the suggestion, but this is a terrible argument.
This is daft as shit, if an officer is the closest to a shots fired situation they really should be the ones to respond to it in some way, shape or form, be it setting perimeters or securing the outside area to relay info to responding TFU.
All power to you, then you don't need a gun xd. The math is not that hard.
The issue here is cops can be attacked during traffic stops, under half the circumstances of this occurring, they have a reason to. There's instances where I've had to do reports where cops simply drove around PD after a raid at slums and still got shot. Fuck, a cop can be shot just for walking through bazaar during a mugging or raid, or because a warranted suspect is sharing the same general portion of the city as them.
Other issues this will lead to include:
- When a player kills a cop for an invalid reason, much more damage will be done, resulting in harsher punishments for what some people call "Mistakes" or "Miscommunications" to compensate for damage done.
- The police job becoming completely inaccessible for new players. (Dunno how this point wasn't raised before)
- Cop wages literally being 10x more dogshit than previously. Any cop who has millions in their banks from playing cop must have been putting about 10 hours a day for a month into playing cop, with minimal deaths or breaks inbetween. This would be impossible if cops were just constantly paying for guns.
- 50 Refund requests a week for lost cop guns. Refund request forms are kinda annoying to fill out, so is investigating them.
By breaking laws you're choosing to risk your gun or whatever you had on you. Cops shouldn't have to lose stuff because they're not directly putting themselves in the position to lose their shit.
This sums it up nicely. Anyone who denies cops can completely avoid putting themselves in a dangerous position whilst still RPing as a cop and doing what they're supposed to do obviously hasn't played cop, nor stuck their heads out of their slums apartments every now and then.
you're forgetting that crims have to spend a lot of money even buying decent guns
Literally no one is forgetting this point. Criminals can take their guns and use it to defend drugs, raid and rob other players, and otherwise assist in high paying criminal activity such as bank raids. It also allows them to take out mayors who raise taxes to damage their quality of life. The whole point of Police firearms is to counter this criminal activity and a police gun doesn't generate nearly as much income as a civilian one potentially can. Sure the gun can be lost and is worth a fair amount of money, But at the end of the day, the entire point of the criminal side of this game mode is to not get caught. All this idea will do is make less cops, some might be led to believe however that this could be the ulterior motive of the suggestion but I'll give the benefit of the doubt that its, as said, a "Money sink for cops". As a criminal, your weapon is your source of income or your insurance in one way or another regardless of activity. Police firearms are solely to protect themselves and others.
Also, to all points, The whole "Them vs us" Cop vs crim main analogy is ruining our community but I wont derail the thread by going into detail.