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Suggestion Title: Presentable ID card
Suggestion Description: a card that you get at City Hall for like $500 that when used puts your full name in chat.
Experimentally,, should this item be mug-able and drop-able?
(If so it shouldn't be store-able, just a tool to further a storyline so long as your character is alive and free)
A few example of how making the ID mug-able would be enjoyed is:
A)
>Player gets mugged and loses his/her ID. Later the same mugger burglarizes the apartment owned by this individual.
>Police show up upon alarm
> The Thief flashes the ID of the owner instead of showing keys to commit 5.3 Identity Theft Law.
> Police forget to run the name in the PLPD Database for a Photo check
> Shootout averted.
B)
> Warranted individual is driving a vehicle to from a place to place
> Gets stopped by Police for a reason unrelated to his warrant.
> While driving his friend's car which is not ANPR'ed, the PLPD officer requests ID
> He presents a fake ID. Hoping Police accept that, give the ticket and let him go.
> Shootout averted (IF police fail to confirm the identity through their database before calling code-4)
Why should this be added?:
- Fun new twist to avoiding detection
- Simple feature that adds a proper way to go about breaking a law that was rarely ever broken before as a criminal player. (Identity theft 5.3)
- Players can avoid shootouts in turn for more talking and roleplay if they wish
- Saves everyone time when you're actually the owner of the ID and you can just flash it when proving you're defender, instead of showing keys.
What negatives could this have?:
- Higher ranking officers negate the use of this tool as they're less likely to go along with it or genuinely fall for it.
What problem would this suggestion solve?: Players always need to show keys when they want to prove they're defenders, I believe this mechanic would make the gameplay far more interesting.
Suggestion Description: a card that you get at City Hall for like $500 that when used puts your full name in chat.
Experimentally,, should this item be mug-able and drop-able?
(If so it shouldn't be store-able, just a tool to further a storyline so long as your character is alive and free)
A few example of how making the ID mug-able would be enjoyed is:
A)
>Player gets mugged and loses his/her ID. Later the same mugger burglarizes the apartment owned by this individual.
>Police show up upon alarm
> The Thief flashes the ID of the owner instead of showing keys to commit 5.3 Identity Theft Law.
> Police forget to run the name in the PLPD Database for a Photo check
> Shootout averted.
B)
> Warranted individual is driving a vehicle to from a place to place
> Gets stopped by Police for a reason unrelated to his warrant.
> While driving his friend's car which is not ANPR'ed, the PLPD officer requests ID
> He presents a fake ID. Hoping Police accept that, give the ticket and let him go.
> Shootout averted (IF police fail to confirm the identity through their database before calling code-4)
Why should this be added?:
- Fun new twist to avoiding detection
- Simple feature that adds a proper way to go about breaking a law that was rarely ever broken before as a criminal player. (Identity theft 5.3)
- Players can avoid shootouts in turn for more talking and roleplay if they wish
- Saves everyone time when you're actually the owner of the ID and you can just flash it when proving you're defender, instead of showing keys.
What negatives could this have?:
- Higher ranking officers negate the use of this tool as they're less likely to go along with it or genuinely fall for it.
What problem would this suggestion solve?: Players always need to show keys when they want to prove they're defenders, I believe this mechanic would make the gameplay far more interesting.