Server Suggestion Push power

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Suggestion Title: Push power
Suggestion Description: When pushing people with your fists, make it so you can push them even further by holding down right click for more power also display a bar on how much power you're doing.

Why should this be added?:
- Realism
- Good way of potentially defending yourself in fist fights

What negatives could this have?:
- Could be abused to access areas you are not supposed to be in
 
Nice idea. Did you have in mind the strength gene coming into account? Like 0 = just like it is now and with each additional gene, push would get stronger? Might be reaching but it could also depend on your stamina or how much weight you are carrying
 
maybe also make it so if you have max strenght and unarmed and you charge it you can ragdoll people for like a second because you pushed them too hard.
 
depend on your stamina or how much weight you are carrying
Permanent A1L debuff

Yes I support this and I support the strength addition so much.

Maybe make the power up for holding it wind up faster the stronger you are.
 
The problem is that with increased push power you can insta-kill people under some circumstances, if the angle is just right.
 
The problem is that with increased push power you can insta-kill people under some circumstances, if the angle is just right.
Then they would of committed a murder. Same in real life you push someone hard enough and they fall off something, hit there head on a curb or something else it still adds the potential of being killed.
 
with increased push power you can push people into hard to reach areas and also if you push someone ,who is midair, downwards then it essentially flings them into the ground and insta kills them.


You can experience this if you find one of the many “fun” senior admin plus staff members (usually devs, three of which straight away come to mind) and kindly ask them to do it to you (they will often revive you afterwards(unless it’s A1L (he’s ********(1.1 talk))).
 


Easy to abuse/insta-kill people, too many edge cases, I don't think we will do this for now, as we have other priorities.
 
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