Rule changes - 10/01/21

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Hey guys,

Changes to both rule 3.4 and 5.3 have been made and are now live. These changes have been made to reduce the number of shootouts and therefore negative impacts on players to allow for more roleplay and less cops and robbers type gameplay. Additions/edits will be marked in green, and deletions will be marked in red.



5.3 Raiding​

Civilians are not allowed to raid, or assist others who are raiding, an occupied property more than 2 times in a 60 minute period, or raid the same property more than once in a 60 minute period. If a civilian has died whilst raiding a property, they must wait 1 hour after they have respawned before attempting to raid, or assist others in raiding that property, unless the same raid/rp sit is still ongoing. Players who die whilst being raided may also not return to the situation until it has finished.
To clarify, this means civilians may not assist in a raid they have just died in, after their NLR and called to flank by survivors.

3.4 Putting your Life at Risk​

Any actions taken by a player that may put their In-Character life, freedom from imprisonment or general well being at risk must be done so in a realistic fashion and for beneficial reasons.

This rule is specifically relevant to the violation of any In-Character law, meaning that murders, thefts, etc, are all expected to be conducted realistically;

A few common examples of unreasonable risks includes, but is not limited to:

  • Running on the highway without a justifiable reason
  • Loitering around the vicinity of a shootout you are not a part of or being within the line of fire from both intentional and accidental fire. Users must flee the scene of a shootout and wait for police to clear the scene and reopen the area to the public. This applies regardless of you being restrained or not.
  • Murdering a police officer(s) to avoid yourself or others receiving a minor punishment, such as a small ticket or a minor jail sentence
  • Loitering around the scene of a crime you committed with the intention of engaging in more combat
  • To not comply with reasonable orders given under the direct threat of a lethal weapon pointed at you, such as a mugging.
  • Committing a violent or serious crime, such as murder, theft, arson, etc. whilst knowing that police are in direct eyeshot of the scene you wish to commit the crime at.
  • After committing a crime, relevant precautions should be taken to avoid arrest or police attention, such as avoiding public places.
This means that once you have committed a crime, exposing yourself to public areas or places where you would realistically be spotted and risk arrest without taking relevant precautions will be classed as 3.4 and you will receive punishment.

The realistic nature of these rules will be enforced much more harshly from here onwards in order to encourage realistic gameplay.

Thank you.
 
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So defenders can’t flank after their NLR expires and if someone ends up in a 10 year standoff with cops you have to grin and bear it?
 
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So defenders are just sitting ducks while raiders have an endless supply of backup?

I feel this will make zerg orgs and PLPD MUCH more powerful, that's not worth the slight improvement in 'roleplay' in my opinion.

The idea behind surviving raiders being able to call backup is so the raiding party isn't taking their sweet time chugging nade after nade and occupying the base waiting for plants
 
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So defenders are just sitting ducks while raiders have an endless supply of backup?

I feel this will make zerg orgs and PLPD MUCH more powerful, that's not worth the slight improvement in 'roleplay' in my opinion.

The idea behind surviving raiders being able to call backup is so the raiding party isn't taking their sweet time chugging nade after nade and occupying the base waiting for plants
Raiders now have to wait 1 hour before assisting others in that raid if they have died so it probably won’t be too much of an issue, most raids don’t last that long
 
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About time the raiding rule is changed, always thought it was a a really silly rule and that it didn’t make much sense to the server itself to come back to a raid not long after dying which is only 10 minutes
 
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