3.21 Non-Player Characters (NPCs)
When role-playing within the vicinity of NPCs (for example, the NPC that resides within Fredy’s Bakery, the City Hall, etc.), the NPCs must be treated as regular players and taken into consideration within roleplay situations, simply killing the NPC usually isn’t sufficient. For example is if a player is involved in a bank robbery and is visiting the hospital to receive treatment from the NPC the aforementioned player should ensure his and the NPC’s lives are not in immediate danger.
My idea is the following, and it will be working like this:
If you have a weapon in passive or attack stance, and a NPC clearly saw it
(Developers might have to add some sort of viewrange for the NPC's?) you will have to walk upto them and either scare them or bribe them. This could look something like this:
If you do not scare or bribe them, the NPC's will automatically call 911. This could be done with some sort of timer going off? so if you do not take care of the NPC's untill
(10-20?) seconds have passed the police will be informed.
I see a lot of people getting banned for this when they simply forget to take care of the NPC's. Using this method, you will not get banned for not taking the NPC's into consideration because you will get punished
ingame because the police will get informed
(maybe you could get automatically warranted because the NPC saw your face and realistically a whole investigation will take place etc etc)
Some details of the idea:
- If you use the first option (threatening the NPC) you will have a 65% chance of failing, and still get wanted afterwards, however the police will NOT get informed yet!
- Using the bribe option you will have a 20% of getting warranted, however the cops will not be informed of what is going on on the moment you still are there.
-If NPC's hear gunshots in a area of around
(30 meters) the police will be called aswell if you dont take care of the NPCS.
Some cons:
Hard to create
Might cause weird glitches with NPC's randomly calling the cops
Please leave some constructive feedback in the comments. I am willing to change the idea if you think something is incorrect or not to your liking, and all the things in green are to be discussed. Thanks all
Ive decided to write it down again, but a bit shorter for all the lazy people out there
-When NPC's see you carrying a weapon they will call the cops if you dont take care of them and they will have a certain viewrange
(you will have 10-20 seconds to take care of the NPC's before they call the police)
-When NPC's hear gunshots in a circle of 30 meters they will call the cops if you dont take care of them
(you will have 10-20 seconds to take care of the NPC's before they call the police)
-Using the bribe function you will have a 20% chance of getting wanted after comitting a crime (this only takes place when the NPC can see you carrying of firing a weapon, if the NPC only hears gunshots you will not get warranted)
-Using the threat function you will have a 65% chance of getting wanted (this only takes place when the NPC can see you carrying of firing a weapon, if the NPC only hears gunshots you will not get warranted)