- Staff
- #1
Main Idea:
Give the stairwell landing to Slums 4 and Projex 4 more floor space around the door.
Full description of the idea:
Adding more floor space on the top floor of the stairwell of slums 4, adding more space to move around from, rather than having standing on a barricade unrealistically the safest method of lockpicking a door.
This can be done by either:
- Extending the face of the building to allow it on the right side of the apartment. This would make slums 4 almost as balanced as the rest of the apartments as you have to check both ways before pushing out of a slums apartment 1,2, or 3 due to 2 directions being present.
- Extending the floor to overlap the stairwell, this would also resolve being able to pixel peek from 4 down to 2’s stairwell and would keep slums 4 a single angle property.
Why should it be added?:
Currently slums and projex 1,2, and 3 have plenty of space on and up the stairs, whilst to crowbar or Bobby pin slums or projex 4, your only option to quickly escape being wallbanged is to stand on the railing unrealistically.
Pros:
- Makes sense
- Balancing what should be a shittier place to base.
Cons:
- SlUmS nErF (get a real org base nerds)
Give the stairwell landing to Slums 4 and Projex 4 more floor space around the door.
Full description of the idea:
Adding more floor space on the top floor of the stairwell of slums 4, adding more space to move around from, rather than having standing on a barricade unrealistically the safest method of lockpicking a door.
This can be done by either:
- Extending the face of the building to allow it on the right side of the apartment. This would make slums 4 almost as balanced as the rest of the apartments as you have to check both ways before pushing out of a slums apartment 1,2, or 3 due to 2 directions being present.
- Extending the floor to overlap the stairwell, this would also resolve being able to pixel peek from 4 down to 2’s stairwell and would keep slums 4 a single angle property.
Why should it be added?:
Currently slums and projex 1,2, and 3 have plenty of space on and up the stairs, whilst to crowbar or Bobby pin slums or projex 4, your only option to quickly escape being wallbanged is to stand on the railing unrealistically.
Pros:
- Makes sense
- Balancing what should be a shittier place to base.
Cons:
- SlUmS nErF (get a real org base nerds)
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