What rule do you wish to Edit/Add: 2.5 - Excessive Negativity
Your version of the rule:
Players may not excessively impact the experience of others in a negative manner, unless the actions are a proportionate escalation of negative actions that have been performed against the original player.
For example, it is not acceptable to:
Why do you believe this rule should be Added/Edited:
Mingegrabbers finally will get their comeuppance for all the guns they've stolen, and it will now be acceptable to at least prevent them from escaping with their life and the gun that is owed to either side since they're in a conflict and putting their lives at risk, not the mingegrabber.
Your version of the rule:
Players may not excessively impact the experience of others in a negative manner, unless the actions are a proportionate escalation of negative actions that have been performed against the original player.
For example, it is not acceptable to:
- Intentionally mug and targeting new players.
- Destroy valuable items due to basic distaste such as product prices.
- Killing a player over verbal insults, minor or accidental actions.
- Killing a player after mugging them because they’ve seen your identity.
- Intentionally steal a car to wreck it without any valid reason.
Why do you believe this rule should be Added/Edited:
Mingegrabbers finally will get their comeuppance for all the guns they've stolen, and it will now be acceptable to at least prevent them from escaping with their life and the gun that is owed to either side since they're in a conflict and putting their lives at risk, not the mingegrabber.