Discussion Post: https://perpheads.com/threads/discussion-nightstick-altfire.32043/
Main Idea: Add an alternate action to your right mouse button for the nightstick.
Full description of the idea: When right clicking, the player will attempt to shove any other players in front of them when using the nightstick, provided there is another player infront of them.
If not the animation simply won't play, like when using your fists and shoving. Your fists won't do anything if noone is there to be shoved.
Why should it be added?: An officer using their nightstick is forced to either detain, or hit a person when they're getting far too close to a perimeter. An additional stage should be added so that officers can shove the aggressor to give them a hint to back off before they get smacked.
This would help greatly when dealing with people getting far too close to perimeters, and has more potential than just that.
Pros: Officers won't need to switch to their fists if they wish to push someone away instead.
Has more uses than just for perimeters
Cons: This is a feature that might not always be used, or could be obsolete in some cases.
*Other additions: Change the attack animation from the one mainly used for the crowbar, to the CP's attack animation.
Not only does the crowbar one look goofy when a cop is trying to whack someone across the head with their baton, but it just doesn't fit.
*Images:
Pay attention to the metrocop, this is what I mean.
The animation is paired and compatible with the stun baton, switching it out for the nightstick shouldn't be all too difficult.
Main Idea: Add an alternate action to your right mouse button for the nightstick.
Full description of the idea: When right clicking, the player will attempt to shove any other players in front of them when using the nightstick, provided there is another player infront of them.
If not the animation simply won't play, like when using your fists and shoving. Your fists won't do anything if noone is there to be shoved.
Why should it be added?: An officer using their nightstick is forced to either detain, or hit a person when they're getting far too close to a perimeter. An additional stage should be added so that officers can shove the aggressor to give them a hint to back off before they get smacked.
This would help greatly when dealing with people getting far too close to perimeters, and has more potential than just that.
Pros: Officers won't need to switch to their fists if they wish to push someone away instead.
Has more uses than just for perimeters
Cons: This is a feature that might not always be used, or could be obsolete in some cases.
*Other additions: Change the attack animation from the one mainly used for the crowbar, to the CP's attack animation.
Not only does the crowbar one look goofy when a cop is trying to whack someone across the head with their baton, but it just doesn't fit.
*Images:
The animation is paired and compatible with the stun baton, switching it out for the nightstick shouldn't be all too difficult.