Suggestion Title: Non-event players vs event players.
Suggestion Description:
- Make non-event players immune to event players weapons, especially in gungame.
- Additionally, when non-event players approach an event area, marked by the red border that event players see, a notification stating;
"You are approaching an event area. Gunshots or criminal activity may not be part of roleplay."
should appear as a pop-up on the right side.
- Optionally; make event players that participate in gungame and hunger game events invisible and non-solid to non-event players. Including making gunshots completely silent, making the event unnoticable to normal players.
Basically what I'm trying to say is:
I've seen TTT servers that do this, and I believe it's possible to have a background deathmatch whilst the real gamemode is playing out in the foreground.
Why should this be added?:
- People in gungame at city hall are sometimes confused with non-event players, and as a result they get killed without even being involved in the event at all. Making this change will stop this from happening.
- Gungame in the suburbs is also prone to this issue.
What negatives could this have?:
- Could cause performance problems on the server?
- Could be inconvenient for events that don't need event participants to run the event. Zombie event for example.
Suggestion Description:
- Make non-event players immune to event players weapons, especially in gungame.
- Additionally, when non-event players approach an event area, marked by the red border that event players see, a notification stating;
"You are approaching an event area. Gunshots or criminal activity may not be part of roleplay."
should appear as a pop-up on the right side.
- Optionally; make event players that participate in gungame and hunger game events invisible and non-solid to non-event players. Including making gunshots completely silent, making the event unnoticable to normal players.
Basically what I'm trying to say is:
I've seen TTT servers that do this, and I believe it's possible to have a background deathmatch whilst the real gamemode is playing out in the foreground.
Why should this be added?:
- People in gungame at city hall are sometimes confused with non-event players, and as a result they get killed without even being involved in the event at all. Making this change will stop this from happening.
- Gungame in the suburbs is also prone to this issue.
What negatives could this have?:
- Could cause performance problems on the server?
- Could be inconvenient for events that don't need event participants to run the event. Zombie event for example.
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