Discussion Post: https://perpheads.com/threads/taxi-driver-rework.33868/
Main Idea: Improve the taxi driver's accessibility and gameplay in order to make it more fun for everyone.
Full description of the idea:
Idea will be organized as goals in order to make it easier to read and eventually for staff to see what needs to be done individually.
[Idea 1] - Enable Taxi Driver for non-VIP.
REASONING: If you have VIP you probably have better options like better pay on other jobs, craft more drugs. Being able to play taxi driver was never a selling point for VIP. Furthermore, I don't think not having VIP should limit entrance to a job anyway.
[Idea 2] - Enable direct bank payment.
REASONING: Nowadays a lot of taxi drivers take credit card payment or even upfront online payment for taxi-like services like Uber. A lot of players don't carry much money on them at all times, even less when recently spawning which is when you would need a taxi the most. Clients could still set a maximum for the amount they would be willing to pay just as you can with the current system.
[Idea 3] - Raise taxi driver slots to 2 or 3.
REASONING: What's the point of having an interesting job if only 1 player out of around 50 can have it. They can have competition just like any other job. Having its slots work like Roadcrew's would be nice, they're similar.
[Optional 1] - Replace the disabled parking spot in front of PD for a Taxi driver-only spot (except in the case of emergencies of course).
REASONING: No one cares about disabled symbols anyway. Taxi drivers would get a lot of business if they could be seen waiting directly from the spawn. This disabled spot sits at the perfect location. If you think this shouldn't sit at PD's parking lot, keep in mind emergency vehicles still override any priorities and that A LOT of people who are jailed come out at the PD front parking lot stranded since they were most likely detained in another location and jailed in PD, far away from their vehicles.
Why should it be added?: As described in the pros, since it will be non-VIP new players will have a new possibility which can bring even further the life in the server, as well as having a job that's actually played and not left to die for no reason. I'm of the belief that at least one slot of each job should be filled at all times. They can be very useful in situations where currently it's the police or roadcrew who gives taxi rides, for example in an accident in the middle of the highway. Also adding the bank payment will not bother clients with having to withdraw cash each time.
Pros:
+ Job is actually played and gets clients thanks to bank payment. This leads to more fun.
+ Since it will be non-VIP, it opens a new possibility for new players to earn some money too.
+ Less annoying stranded situations (i.e. if your car falls into the water at Hicktown, it should be a Taxi Driver giving you a lift, not a Roadcrew or a Police Officer)
Cons:
- If new players can play as taxi they can fuck up given they might not know the exact locations. However this is not a strong argument against the suggestion considering Paramedics can be played by anyone and require extensive map knowledge to do their job correctly.
*Other additions: -
*Images: -
Main Idea: Improve the taxi driver's accessibility and gameplay in order to make it more fun for everyone.
Full description of the idea:
Idea will be organized as goals in order to make it easier to read and eventually for staff to see what needs to be done individually.
[Idea 1] - Enable Taxi Driver for non-VIP.
REASONING: If you have VIP you probably have better options like better pay on other jobs, craft more drugs. Being able to play taxi driver was never a selling point for VIP. Furthermore, I don't think not having VIP should limit entrance to a job anyway.
[Idea 2] - Enable direct bank payment.
REASONING: Nowadays a lot of taxi drivers take credit card payment or even upfront online payment for taxi-like services like Uber. A lot of players don't carry much money on them at all times, even less when recently spawning which is when you would need a taxi the most. Clients could still set a maximum for the amount they would be willing to pay just as you can with the current system.
[Idea 3] - Raise taxi driver slots to 2 or 3.
REASONING: What's the point of having an interesting job if only 1 player out of around 50 can have it. They can have competition just like any other job. Having its slots work like Roadcrew's would be nice, they're similar.
[Optional 1] - Replace the disabled parking spot in front of PD for a Taxi driver-only spot (except in the case of emergencies of course).
REASONING: No one cares about disabled symbols anyway. Taxi drivers would get a lot of business if they could be seen waiting directly from the spawn. This disabled spot sits at the perfect location. If you think this shouldn't sit at PD's parking lot, keep in mind emergency vehicles still override any priorities and that A LOT of people who are jailed come out at the PD front parking lot stranded since they were most likely detained in another location and jailed in PD, far away from their vehicles.
Why should it be added?: As described in the pros, since it will be non-VIP new players will have a new possibility which can bring even further the life in the server, as well as having a job that's actually played and not left to die for no reason. I'm of the belief that at least one slot of each job should be filled at all times. They can be very useful in situations where currently it's the police or roadcrew who gives taxi rides, for example in an accident in the middle of the highway. Also adding the bank payment will not bother clients with having to withdraw cash each time.
Pros:
+ Job is actually played and gets clients thanks to bank payment. This leads to more fun.
+ Since it will be non-VIP, it opens a new possibility for new players to earn some money too.
+ Less annoying stranded situations (i.e. if your car falls into the water at Hicktown, it should be a Taxi Driver giving you a lift, not a Roadcrew or a Police Officer)
Cons:
- If new players can play as taxi they can fuck up given they might not know the exact locations. However this is not a strong argument against the suggestion considering Paramedics can be played by anyone and require extensive map knowledge to do their job correctly.
*Other additions: -
*Images: -