UV-lights for drug growing

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Topic: UV-light for (drug)plants



Short explanation (in notes):
-Adding a UV-light as a requirement for growing drug plants (Cocaine, marijuana)


Detailed description (why should it become added/...):

In the current state of the game, people are growing in dimly / poorly lit rooms and considering a plant needs light to grow, makes this method highly unlikely to succeed.
So what im suggesting is to add a light, similar to what the stove does to meth (without the massive fiery explosions of death being involved)
It would reduce the actual profit gained from growing drugs (considering buying the light will now also become an additional expense)
Make the process "more" interactive by having the light require lightbulb switches (If it is possible and not too difficult for devs)


Optional additions:
Light can shortcircuit, rendering it useless and unusable again
The light can be destroyed through damage by for example shooting it (like the current spotlight, however just picking it up and dropping should not repair it)
 
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You beat me to it was thinking about posting the same thing.


It would have been tied to a power grid idea where they need to be plugged into a socket where you pay a Tax. The Dispatchers would also be able to view the power grid for additional evidence for drug raids. Would have effected alot since Dispatchers would be needed more and new variables for the economy due to the "Electric Tax" and the money drug farmers make depending on the tax.
 
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This is useless as hell, police don't monitor the outlets in US for what I know, and this doesn't really add anything, if you need light use the spotlight, you said it yourself.
 

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