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Suggestion Title: Vault Rival Breach | High org level perk
Suggestion Description: Essentially when two orgs are at a rivalry status, they are declaring war. This comes with a mediocre level of conflict as usually most just do it for XP benefit. This change aims to turn up the heat and make things exciting.
To qualify for a Vault Breach on a crew:
- 50% or more of the crew members must be part of a rivaling org AND OR the leader of the crew is a part of that rivaling org.
- Organization planning to counter the heist must be of a high org level to unlock the PERK
- The fee mentioned later must be paid for further info by the DD
- May only bring HALF or less of the current number of bank robbers, to keep things as fair as possible for the bank robbers.
This operation will have three phases. Preparation, attack and getaway:
PREPERATION
During the preparation phase when the DD sends the code to the bank robber who purchased the contract for XQ bank, The DD will also check for the qualifications above. The Rivaling org, if qualified, will all be prompted to meet with the DD ASAP if they wish to get involved. The counter-attackers will meet with the DD, one will have to talk to him and pay $2,500 / $5,000 in cash for further proceeding of this operation. A code will be given to the counter-attackers, then, they will be invited just like normal. They will be instructed to STAY OUTSIDE THE BANK ROBBERY AREA until the vault is open.
Counter-attackers will be forced to not camp the inside of the bank area as that would be counter-intuitive. If counter-attackers linger inside the bank area after the drill is picked up before the vault is opened; they will be given a 10 second warning to immediately exit or the DD will kick them out of the crew.
ATTACK
The attack phase begins when the vault is opened, Upon the text by the DD to the bank robbers that the bank is open; then the Counter-attackers are also informed as well to which they are thereof allowed to begin their attack. The counter attacks will be able to go in the vault to steal the vault loot for themselves to exfiltrate with it.
GETAWAY
Getaway phase begins for the Counter-attackers once they leave the bank robbery area and they are then warranted for 11.11 as well. They must hide and wait for the drop off to proceed with the cleaning process of the dirty money similar to the bank robbers' process.
Why should this be added?:
- Adds danger level to rivalry
- Adds another layer of conflict to rivalries
- Makes org members more tribal as they would likely be removed from a crew if they bring a possibility for a counter-attack. This brews more conflict.
- Another perk to aspire to reach
- With the new nerfs to zergs, this adds a mechanic that gives high level orgs something to be feared for still in terms of bank robberies.
What negatives could this have?:
- Cops being overwhelmed by possibly 12 combatants? however this already can happen with 8 bank robbers fighting the bare minimum 3 cop count.
What problem would this suggestion solve?: Essentially when two orgs are at a rivalry status, they are declaring war. This comes with a mediocre level of conflict as usually most just do it for XP benefit. This change aims to turn up the heat and make things exciting.
Suggestion Description: Essentially when two orgs are at a rivalry status, they are declaring war. This comes with a mediocre level of conflict as usually most just do it for XP benefit. This change aims to turn up the heat and make things exciting.
To qualify for a Vault Breach on a crew:
- 50% or more of the crew members must be part of a rivaling org AND OR the leader of the crew is a part of that rivaling org.
- Organization planning to counter the heist must be of a high org level to unlock the PERK
- The fee mentioned later must be paid for further info by the DD
- May only bring HALF or less of the current number of bank robbers, to keep things as fair as possible for the bank robbers.
This operation will have three phases. Preparation, attack and getaway:
PREPERATION
During the preparation phase when the DD sends the code to the bank robber who purchased the contract for XQ bank, The DD will also check for the qualifications above. The Rivaling org, if qualified, will all be prompted to meet with the DD ASAP if they wish to get involved. The counter-attackers will meet with the DD, one will have to talk to him and pay $2,500 / $5,000 in cash for further proceeding of this operation. A code will be given to the counter-attackers, then, they will be invited just like normal. They will be instructed to STAY OUTSIDE THE BANK ROBBERY AREA until the vault is open.
Counter-attackers will be forced to not camp the inside of the bank area as that would be counter-intuitive. If counter-attackers linger inside the bank area after the drill is picked up before the vault is opened; they will be given a 10 second warning to immediately exit or the DD will kick them out of the crew.
ATTACK
The attack phase begins when the vault is opened, Upon the text by the DD to the bank robbers that the bank is open; then the Counter-attackers are also informed as well to which they are thereof allowed to begin their attack. The counter attacks will be able to go in the vault to steal the vault loot for themselves to exfiltrate with it.
GETAWAY
Getaway phase begins for the Counter-attackers once they leave the bank robbery area and they are then warranted for 11.11 as well. They must hide and wait for the drop off to proceed with the cleaning process of the dirty money similar to the bank robbers' process.
Why should this be added?:
- Adds danger level to rivalry
- Adds another layer of conflict to rivalries
- Makes org members more tribal as they would likely be removed from a crew if they bring a possibility for a counter-attack. This brews more conflict.
- Another perk to aspire to reach
- With the new nerfs to zergs, this adds a mechanic that gives high level orgs something to be feared for still in terms of bank robberies.
What negatives could this have?:
- Cops being overwhelmed by possibly 12 combatants? however this already can happen with 8 bank robbers fighting the bare minimum 3 cop count.
What problem would this suggestion solve?: Essentially when two orgs are at a rivalry status, they are declaring war. This comes with a mediocre level of conflict as usually most just do it for XP benefit. This change aims to turn up the heat and make things exciting.