Suggestion Title: Vehicle loan system with repossession by roadcrew.
Suggestion Description: Introduce a vehicle loan system on PerpHeads where players can finance their car purchases through loans. If a player fails to make their loan payments on time, the Roadcrew would be responsible for repossessing the vehicle.
Some considerations
Why should this be added?:
What negatives could this have?:
What problem would this suggestion solve?:
This system could significantly enhance the roleplaying experience, but it would need to be carefully designed to avoid potential pitfalls.
Suggestion Description: Introduce a vehicle loan system on PerpHeads where players can finance their car purchases through loans. If a player fails to make their loan payments on time, the Roadcrew would be responsible for repossessing the vehicle.
- Loan Application: Players can apply for a loan when purchasing a car, selecting the amount they wish to finance.
- Payment Schedule: The loan would have a payment schedule (e.g., weekly installments) that the player must adhere to.
- Interest Rates: Loans would include an interest rate, making the total cost higher than the car’s outright purchase price.
- Repossession: If a player misses a payment, they would receive a warning. After a certain number of missed payments, the vehicle would be repossessed by the Roadcrew, and the player would lose ownership of the car.
- Repossession System: The Roadcrew would be notified in-game when a car needs to be repossessed. They would then locate and tow the vehicle back to the impound lot.
Some considerations
- Loan Caps: Set a maximum loan amount or limit the loan feature to certain car tiers to prevent abuse.
- Grace Period: Implement a grace period or payment plan options for players who temporarily fall behind on payments.
- Roadcrew Incentives: Offer incentives for Roadcrew members for each successful repossession to maintain interest and balance the workload.
Why should this be added?:
- Increased Realism: Adds a layer of financial management to the game, enhancing realism.
- Accessibility: Allows players who can't afford to pay for a car upfront to acquire vehicles earlier in the game.
- Roleplay Opportunities: Provides new roleplay scenarios for both players and the Roadcrew, including repossession interactions and negotiations.
- Economic Impact: Encourages players to engage with the in-game economy more deeply, as they need to manage their income and expenses carefully.
- Roadcrew Activity: Gives the Roadcrew more tasks, making their role more dynamic and important in the game.
What negatives could this have?:
- Increased Complexity: Adds another system that players need to manage, which might overwhelm new or casual players.
- Potential for Abuse: Players might intentionally default on loans, creating an unrealistic or disruptive dynamic in the game.
- Roadcrew Workload: Could lead to an increased workload for the Roadcrew, potentially leading to burnout or requiring more active Roadcrew members.
- Balancing Issues: If not balanced correctly, it could lead to a situation where many players lose their cars, creating frustration.
- Economic Disparity: Might widen the gap between wealthy and less wealthy players if not implemented fairly.
What problem would this suggestion solve?:
This system could significantly enhance the roleplaying experience, but it would need to be carefully designed to avoid potential pitfalls.