Perpheads Forums

Update Log 05/08/2022

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Image Entities​

Today's major update is the addition of image entities. These entities allow you to display images from imgur on them, as long as they have been approved by the staff team.
This is similar to how TVs were used previously, but unlike TVs there is no limit to how many of these signs can be displayed at the same time. (Although there currently is a limit of 4 image entities per player, extended props 8).
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@Lelios1 was very busy and added a wide variety of different image entities, such as simple signs, illuminated signs, image frames and flags (which can also be used as posters). Illuminated signs work similar to TVs in that they can be self-lit by pressing E on them, while the other image entities are lit purely by the environment.
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Community Spotlight - July 2022

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ROLEPLAY ACKNOWLEDGEMENT

It is certainly in early stages but the rogue magazine and fashion week is looking promising with two released already this is a very unique take on roleplay and I highly suggest taking a look at his thread by clicking here. BigRossKane has been awarded the Roleplay Acknowledgement trophy.​
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Ophelia ran a JDM Car Meet on the 24th July which attracted a large number of visitors, Ophelia also thanked Rogue and Bojing for their assistance in this event. You can view the thread about this by...​

Community Consultation on PD Chief.

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Hello,

We have asked community opinion in the past on the balance of “power” within the community. Previously there were concerns of individuals holding too much power by being high ranks in the PD and staff team simultaneously. With a new recruitment cycle opening up for CoD we wanted to consult again what the prevailing community consensus was.

Please vote here to have your opinion heard and comment below any opinions or other options you want considered.

Thank you,

Community Management.

Update Log 15/07/2022

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Update Log 15/07/2022


A small update will go live later today which will make all of the custom animations (gestures, healing, lockpicking, drawing weapons etc.) have a smooth transition to the player's stance at the start and end of the animation. I had been trying to figure out a way to do this for quite a while and to my surprise, it was actually very simple.

Here are some examples of the change:

Old vs New
Old vs New

The surrender animation was also slightly changed, here is the comparison:

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