Today's update is aimed at improving the server's performance, specifically the issue of massive lag spikes that would happen roughly every minute if the server is near capacity. We have identified the issue to be related to the server using too much memory and Lua's garbage collector not working as well as one would expect. Due to this we had to take drastic measures to reduce the memory footprint of the server.
If you noticed that you have far fewer drugs in your storage than previously, do not worry. This is an intended part of this update.
As might come to some people's surprise, the main culprit of the high memory usage are actually items. On our server, each item is modelled as its own individual object. So, if someone has 10,000 drugs in their storage, then that is 10,000 objects in memory. Unfortunately, it turns out we have a lot of item hoarders among us, which is why this has become such a big issue...