Good morning all! After months of development, the Christmas update is ready to be released! There are so many changes that I'm sure you all will enjoy and more coming soon. First of all, the map has had some lovely updates, below we'll list them:
Fixed the gap in the overpass railing
Fixed the exits signs in CD
Adjusted lighting in a lot of places
Moved the bench at the church
Replaced Projex with a Warehouse (Moron Shipping Co.) @MoronPipllyd
Removed the ‘’cage’’ from the doors between Parker and J&M
Put lights under the highway in Shady street
Put a light in the ally of subs Fredy’s
Revamped the Regal apartments
Fixed the collision on the vault door
Added new kitchen, bathroom and bedroom models for residences
Leveled out Flobbers St. and corrected name to Flobbers
We're doing a lot of work at the moment with regards to the upcoming whitelist and we've reached an important milestone. It's time to start placing people at different ranks within the Police Department.
Therefore, effective immediately all Police Supervisor applications are closed. Any existing applications will be answered by the end of this week.
We will instead be opening applications to join the Police Department as a Probationary Officer. Please also note that we will slowly begin to place existing Police Supervisors into different ranks within the Police Department. There is no direct equivalence between the current system and the new one; that is to say that being a supervisor now does not necessarily mean you will be a Senior Police Officer under the new...
Some of you probably already noticed some of the changes that were added yesterday. Well considering I didn't know exactly when we might roll it out I didn't make an update log but here we go as there are some new changes for today as well.
Now you can organize your organization more than ever before! (plus that's fun to say) Including ranks, permissions, and more. Your organization will be limited to 250 members maximum and a total of 20 ranks. So here's a run down of the different permissions.
Can edit/add organization ranks
By far the most powerful permission as it allows a person to potentially create a rank with more permissions than their own and assign themself to it (this may be addressed sometime). So use with caution and only for people you highly trust.
Can edit organization information
Allows members with this permission to set the MOTD (message of the day) on the main page of the organization window...
Though I'm not sure what there's to be happy about. Humanity is on the verge of collapse, zombies are starting to infest our cities, Paralake included! Stock up on your guns, ammo, grenades, any type of firearm you can get your hands on, it's not safe out there! If you're not careful you might end up a victim to this plague yourself. If you see a zombie be sure to aim for the head. Sure some may go down easy but believe me, not all zombies are the same. We need to all band together and convince this new Police Board lead by @Jordan that firearms are a necessary tool in wiping out this zombie scourge! No one will be eating our brains today! Again word from all other cities dealing with this pandemic suggest that aiming for the head is the best bet to stop these suckers. Let's hope we don't have to deal with them for too long and this is all a bad experiment that the government cleans up soon.
On a more positive note I suppose, available only for Halloween...
The update everyone has been asking for, for the longest time! Updated storage! Now you can find any item you may have never seen since that one time you had it out but then had returned to you. Enjoy it!
Items are sorted by category type, then alphabetical by item name
Personal inventory weight indicated at bottom of panel
Name of the item mouse is hovered over at the top center of the window
Scroll bar if you have too many items to show on one side
Search box for finding a specific item by name, searches both sides
Left click - withdraw 1
Right click - withdraw 5
Drag and drop - transfer up to 100 items at once either way (limited by weight, category limit, etc.)
Number in inventory indicated in bottom right of item box
Ammo boxes are withdrawn by the most full box to least full
Hello there guys! So, the results are in and the events listed below will be the ones being hosted on Sunday. Hope to see you all there!
EVENT: Beach Derby
Description: People that would like to participate in the event will be instructed to take their cars to the beach. A platform is built which is erected above the sea, same place as the 6x6 event. One by one, people will start having their cars brought up to the platform by a staff member and everyone will be placed next to each other and the same on the other sides of the platform. When the go ahead is given, everybody then just unleashes into each other until there is only one car left on the platform.
Ok first off let me start by saying the largest feature of this update will be released for testing by a select few as we are looking at ways to improve it before allowing others.
So let's hop to it shall we?
They will have the dedicated task to organize, manage, and maintain a proper coordination among all emergency services. This includes setting of patrol areas, assigning incidents, and grouping people into units. This addition will be opened more to the public but on a separate whitelist system than the sergeant/lieutenant as it requires far more skills and training. While we tried to take some care as to make it easy to use, the current control is a bit complex and may need improvements based on what we discover with it. If you're interested in what the current control is like... Here is a preview image...
I suppose I better make this now, was too tired to type it all up last night. Anyways...
This update is courtesy of several members of the community who have suggested ideas on our forums, so thank you to everyone who has. So in no particular order, here they are.
@Ultimate With his stacking ammo boxes idea. FOUND HERE This works by clicking on an ammo box it will load your most full box with the least full. So if you have 4 pistol ammo with: 30, 21, 14, 9 rounds when you click on the ammo box in your inventory it will load the 9 bullets one into the one with 21, removing the one with 9 bullets and giving you then two boxes with 30 bullets and one with 14.
@Allen Kennedy For the idea of showing the phone in hand, not just holding it up to act as if you are looking at it. FOUND HERE...
Alright well some of you might've seen on my profile page here on the forums that I took a bit of a hiatus from working on things for the server as it's felt nonstop and it was effecting other areas of my life. However before then I did do a few more things that I am going to release for this weekend, fingers crossed I didn't make any mistakes that are too extreme. Here it is in a nutshell though.
Bound acts (in F1 menu) don't play while typing in chat or in other windows
Panic button has 30 second cooldown to prevent spam (as several people were likely to do if they had it bound to a key)
Misdemeanor ticket now gives reason window when ticketing car like it did before while on foot
Option to refuse ticket is gone, as before review this section of the laws if you are unfamiliar with your rights.
Tickets now go into inventory instead of instant withdrawals and keep the price the ticket was issued at...
Whoo-hoo it's that time again, hope you're ready for some changes! Some may prove popular, other ones not so much but it is what it is. Only a few of them may I revert depending on the results of what happens or the level of abuse.
Disabling a vehicle no longer immediately ejects all occupants whether it was from an accident, being shot, running people over, etc.
Driver exiting a disabled car ejects all other occupants (yes this may result in people getting stuck in each other with some vehicles, but not much can be done about that)
Shooting a vehicle (in order of outcomes) will first puncture tires, then disable vehicle, if driver remains in a vehicle after being disabled they will take damage from each subsequent shot.
As an occupant of a vehicle that crashes not only does this stun you, but it also now deals damage directly to you. (This may sometimes deal more damage than it should but again, we don't control how...
As the Community has just celebrated its 2 year anniversary we thought we’d make this thread to commemorate this milestone. To start off here’s a piece from @StephenPuffs about the community’s history and how the server came to be:
Perpheads was derived from Jarheads which was the name of an organization all 4 owners (Fredy, Xquality, Tanges, and myself) met and played as for quite some time on a different server and since we all loved how PERP was, and that ****heads usually means you're a fan of something, and perp also meaning criminals which PERP is kind of based off of, Perpheads made perfect sense.
That server eventually decided to stop and we all still had each other added from Steam. After a number of months the owners of the old server (VS3 for those interested) contacted Xquality asking if he would have any interest in them relaunching, which he said yes to and...
You might be aware from @Fredy's update post earlier in the week. The server has been upgraded: https://perpheads.com/threads/new-server.8835/. In result of this, we thought it might be a good idea to see how the server would manage with 10 extra players on the server, so as of today the server is now up to 70 slots. However this may not be permanent, we want to make sure that it doesn't make a significant impact on performance. We'll be posting back on this thread tonight on the verdict if we'll be keeping it or not!
Today we upgraded our server to a new model. It offers us a new type of DDoS protection specifically designed for games like Garry's Mod and it's gonna be exciting to see whether or not it is gonna help to protect us from bad DDoS attacks. Another great thing is that we now have the best cpu available to run a Garry's Mod server on (i7-4790k, there simply isn't any other processor with that kind of single core performance: https://www.cpubenchmark.net/singleThread.html)
We hope this will make the server a bit more stable and reduce pings of players online thus making gameplay a lot smoother during peak times.
Some of you or your friends might still have problems connecting to the new server because the perpheads.com domain points to the wrong ip. In this case simply run "ipconfig /flushdns" in cmd.exe. You could also use the ip 18.104.22.168 for the moment.
If you notice any problems because we switched to the new server please message me directly on the forums.
Description: 'Sky High Skipping' involves all participants on the top of a building. A staff member will be at the corner. A few commands will be entered and said staff member will begin spinning on the spot with their physgun beam out and participants will be forced to jump over the physics gun beam so they do not get picked up by it, if they are picked up by the beam they will be dropped off the edge. Slowly it will begin to get faster as well.
EVENT: Bat Battle
WINNER: Blue team
Description: An area for the event is chosen by the staff team before the event then some construction will take place to make it...
All cars have officially been finished so the balancing should be all set!!! I may post the full table of vehicles and their respective speeds at some point but for now just know it more or less is the amount of money spent on the car for initial purchase and upgrades that effects the speed.
If any car (this is more likely true on higher end ones) has an absolutely horrid turning radius (at slow speeds) please notify me either by a private conversation with an appropriate subject line or on the Updating Vehicles thread itself. To anyone complaining about cars being too slow or police too fast, I have some ideas regarding this that may be put into effect at some point. However I am 100% happy with the speed of vehicles now that I have balanced them so any request to buff a car I will simply be ignoring.
Small number of fixes and changes for this weekend including new items. We may add more later on but for now these were added on quick notice by @StephenPuffs as there are some items that are included but uncraftable/obtainable other than by a senior staff member. If you find any bugs please report them to myself or post on issue tracker here: https://github.com/syl0r/Perpheads-Issues/issues
Stim Packs now weigh over 50% less
Adjusted the VIP physgun (What's 'wrong' with it is that there is a limited range on it to avoid prop climbing/push/surf)
Reduced the chance of rain
Fixed the Book of Law background
Added 7 new props
*Mini StephenPuffs not included
Wall Mounted Shelves - Crafted
Short Wooden Fence - Crafted
Short Chain Link Fence -...