Ok first off let me start by saying the largest feature of this update will be released for testing by a select few as we are looking at ways to improve it before allowing others.
So let's hop to it shall we?
They will have the dedicated task to organize, manage, and maintain a proper coordination among all emergency services. This includes setting of patrol areas, assigning incidents, and grouping people into units. This addition will be opened more to the public but on a separate whitelist system than the sergeant/lieutenant as it requires far more skills and training. While we tried to take some care as to make it easy to use, the current control is a bit complex and may need improvements based on what we discover with it. If you're interested in what the current control is like... Here is a preview image...
I suppose I better make this now, was too tired to type it all up last night. Anyways...
This update is courtesy of several members of the community who have suggested ideas on our forums, so thank you to everyone who has. So in no particular order, here they are.
@Ultimate With his stacking ammo boxes idea. FOUND HERE This works by clicking on an ammo box it will load your most full box with the least full. So if you have 4 pistol ammo with: 30, 21, 14, 9 rounds when you click on the ammo box in your inventory it will load the 9 bullets one into the one with 21, removing the one with 9 bullets and giving you then two boxes with 30 bullets and one with 14.
@Allen Kennedy For the idea of showing the phone in hand, not just holding it up to act as if you are looking at it. FOUND HERE...
Alright well some of you might've seen on my profile page here on the forums that I took a bit of a hiatus from working on things for the server as it's felt nonstop and it was effecting other areas of my life. However before then I did do a few more things that I am going to release for this weekend, fingers crossed I didn't make any mistakes that are too extreme. Here it is in a nutshell though.
Bound acts (in F1 menu) don't play while typing in chat or in other windows
Panic button has 30 second cooldown to prevent spam (as several people were likely to do if they had it bound to a key)
Misdemeanor ticket now gives reason window when ticketing car like it did before while on foot
Option to refuse ticket is gone, as before review this section of the laws if you are unfamiliar with your rights.
Tickets now go into inventory instead of instant withdrawals and keep the price the ticket was issued at...
Whoo-hoo it's that time again, hope you're ready for some changes! Some may prove popular, other ones not so much but it is what it is. Only a few of them may I revert depending on the results of what happens or the level of abuse.
Disabling a vehicle no longer immediately ejects all occupants whether it was from an accident, being shot, running people over, etc.
Driver exiting a disabled car ejects all other occupants (yes this may result in people getting stuck in each other with some vehicles, but not much can be done about that)
Shooting a vehicle (in order of outcomes) will first puncture tires, then disable vehicle, if driver remains in a vehicle after being disabled they will take damage from each subsequent shot.
As an occupant of a vehicle that crashes not only does this stun you, but it also now deals damage directly to you. (This may sometimes deal more damage than it should but again, we don't control how...
As the Community has just celebrated its 2 year anniversary we thought we’d make this thread to commemorate this milestone. To start off here’s a piece from @StephenPuffs about the community’s history and how the server came to be:
Perpheads was derived from Jarheads which was the name of an organization all 4 owners (Fredy, Xquality, Tanges, and myself) met and played as for quite some time on a different server and since we all loved how PERP was, and that ****heads usually means you're a fan of something, and perp also meaning criminals which PERP is kind of based off of, Perpheads made perfect sense.
That server eventually decided to stop and we all still had each other added from Steam. After a number of months the owners of the old server (VS3 for those interested) contacted Xquality asking if he would have any interest in them relaunching, which he said yes to and...
You might be aware from @Fredy's update post earlier in the week. The server has been upgraded: https://perpheads.com/threads/new-server.8835/. In result of this, we thought it might be a good idea to see how the server would manage with 10 extra players on the server, so as of today the server is now up to 70 slots. However this may not be permanent, we want to make sure that it doesn't make a significant impact on performance. We'll be posting back on this thread tonight on the verdict if we'll be keeping it or not!
Today we upgraded our server to a new model. It offers us a new type of DDoS protection specifically designed for games like Garry's Mod and it's gonna be exciting to see whether or not it is gonna help to protect us from bad DDoS attacks. Another great thing is that we now have the best cpu available to run a Garry's Mod server on (i7-4790k, there simply isn't any other processor with that kind of single core performance: https://www.cpubenchmark.net/singleThread.html)
We hope this will make the server a bit more stable and reduce pings of players online thus making gameplay a lot smoother during peak times.
Some of you or your friends might still have problems connecting to the new server because the perpheads.com domain points to the wrong ip. In this case simply run "ipconfig /flushdns" in cmd.exe. You could also use the ip 188.8.131.52 for the moment.
If you notice any problems because we switched to the new server please message me directly on the forums.
Description: 'Sky High Skipping' involves all participants on the top of a building. A staff member will be at the corner. A few commands will be entered and said staff member will begin spinning on the spot with their physgun beam out and participants will be forced to jump over the physics gun beam so they do not get picked up by it, if they are picked up by the beam they will be dropped off the edge. Slowly it will begin to get faster as well.
EVENT: Bat Battle
WINNER: Blue team
Description: An area for the event is chosen by the staff team before the event then some construction will take place to make it...
All cars have officially been finished so the balancing should be all set!!! I may post the full table of vehicles and their respective speeds at some point but for now just know it more or less is the amount of money spent on the car for initial purchase and upgrades that effects the speed.
If any car (this is more likely true on higher end ones) has an absolutely horrid turning radius (at slow speeds) please notify me either by a private conversation with an appropriate subject line or on the Updating Vehicles thread itself. To anyone complaining about cars being too slow or police too fast, I have some ideas regarding this that may be put into effect at some point. However I am 100% happy with the speed of vehicles now that I have balanced them so any request to buff a car I will simply be ignoring.
Small number of fixes and changes for this weekend including new items. We may add more later on but for now these were added on quick notice by @StephenPuffs as there are some items that are included but uncraftable/obtainable other than by a senior staff member. If you find any bugs please report them to myself or post on issue tracker here: https://github.com/syl0r/Perpheads-Issues/issues
Stim Packs now weigh over 50% less
Adjusted the VIP physgun (What's 'wrong' with it is that there is a limited range on it to avoid prop climbing/push/surf)
Reduced the chance of rain
Fixed the Book of Law background
Added 7 new props
*Mini StephenPuffs not included
Wall Mounted Shelves - Crafted
Short Wooden Fence - Crafted
Short Chain Link Fence -...
Description: People that would like to participate in the event will be placed on top of the city office and will be instructed to line up along the edge of it facing the car dealer. One of our trusty throwaway staff members will be placed at the car dealer car park and will be instructed to run around like a headless chicken. When the all clear is given, participants will be automatically given an M24 Sniper with unlimited ammunition then have to attempt to kill the poor Duck, due to the render distance you won't actually be able to see him so winning the event will be down to luck. The person who successfully kills the duck will receive a free M24 Sniper Rifle to take home...
As all of you have noticed already the server kept crashing for the past few days and some guy has claimed to be the one causing them. I have found out how he was doing it and completely blocked all attacks like this from happening again.
For anyone who wants to know a bit more:
The DoS attack that was used to crash the server was most likely something called a TCP SYN flood attack (You can read up on it here). As soon as someone tries to connect to a server through TCP (rcon as an example) the server sends a response to the client which the client has to respond to for the connection to open successfully (that way people can't fake their IP). The problem here is that the server pretty much stores the request for some time to wait for the client's response. A TCP SYN flood just spams tons of...
Good evening guys, if you were on the server yesterday evening or today, you will have noticed that server seems to be crashing every 5 minutes or so. The owners are aware of the issue and are currently working on a fix for it. The website and Team Speak 3 are not impacted. For all premium players, 2 days of premium will be added for you for compensation for the 'down-time'. Overall, we're sorry for the inconvenience caused by this!
Hi guys, we have finally resolved the issue that the last Garry's mod update caused and the server is no longer crashing every 10 minutes.
We have given all premium users an extra week of free premium, since the server was pretty much unplayable last week.
Another update I put together, which took up most of my week tbh, but I'm sure they'll be appreciated. I may take next week a little bit more relaxed as I've not had much time to do anything but course work and develop, so need a few days off. I'll probably just do more vehicle updates if I do anything, which although won't change most people's time on the server it's still necessary to do so I can predictably do anything further with vehicles down the road (no pun intended). Obviously any huge game breaking flaws and bugs I'll fix up regardless of this. Anyways you've heard enough about me, onto the important part... What's this update about?
Shop signs! I'll admit I got the idea of what prop to use from another server, but I have coded it and made it work all with my own ability, not copied from somewhere. When you go to purchase any property that would be deemed a shop, mostly bazaar and row of stores along next to it, a window will appear...
Alright folks as mentioned a few times, this is another update that's mostly tweaks here and there not much new although one big thing. (At least time I won't be making the update post from my mobile which was a real treat last time)
IMPORTANT! Holding B will now transmit on the government radio instead of being a toggle switch which was unreliable basically. Your normal talk button will be local talking as usual.
Benches outside the Fredy's on Sunset Blvd. have seats added which allow you to sit on them.
Several vehicles have had their exit position altered which hopefully should result in players not getting stuck in them. If you continue to experience this with your vehicle please post here with your vehicle make and model: https://github.com/syl0r/Perpheads-Issues/issues/51
Sound volume on the phone messenger should be quieter and easier to tell if it is yours or...