Perpheads Forums

Update - 06/07/2015: 70 player slots

  • 2,763
  • 13
logo.png

Why hello there guys!

You might be aware from @Fredy's update post earlier in the week. The server has been upgraded: https://perpheads.com/threads/new-server.8835/. In result of this, we thought it might be a good idea to see how the server would manage with 10 extra players on the server, so as of today the server is now up to 70 slots. However this may not be permanent, we want to make sure that it doesn't make a significant impact on performance. We'll be posting back on this thread tonight on the verdict if we'll be keeping it or not!

Have a good one!

New Server

  • 3,128
  • 17
Hey,

Today we upgraded our server to a new model. It offers us a new type of DDoS protection specifically designed for games like Garry's Mod and it's gonna be exciting to see whether or not it is gonna help to protect us from bad DDoS attacks. Another great thing is that we now have the best cpu available to run a Garry's Mod server on (i7-4790k, there simply isn't any other processor with that kind of single core performance: https://www.cpubenchmark.net/singleThread.html)
We hope this will make the server a bit more stable and reduce pings of players online thus making gameplay a lot smoother during peak times.
Some of you or your friends might still have problems connecting to the new server because the perpheads.com domain points to the wrong ip. In this case simply run "ipconfig /flushdns" in cmd.exe. You could also use the ip 151.80.47.13 for the moment.
If you notice any problems because we switched to the new server please message me directly on the forums.

Server Events: 13/06/15 - Saturday 5:00PM GMT+0

  • 2,235
  • 10
Server Events: 13/06/15 - Saturday 5:00PM GMT+0

Hello there guys! So, the results are in and the events listed below will be the ones being hosted tomorrow. Hope to see you all there!

______

TIME: 5:00PM

EVENT: Sky High Skipping

WINNER: @Puma123

Description: 'Sky High Skipping' involves all participants on the top of a building. A staff member will be at the corner. A few commands will be entered and said staff member will begin spinning on the spot with their physgun beam out and participants will be forced to jump over the physics gun beam so they do not get picked up by it, if they are picked up by the beam they will be dropped off the edge. Slowly it will begin to get faster as well.
______

TIME: 6:00PM

EVENT: Bat Battle

WINNER: Blue team

Description: An area for the event is chosen by the staff team before the event then some construction will take place to make it...​

06-06-2015 / 07-06-2015 Update

  • 1,878
  • 0
06-06-2015
All cars have officially been finished so the balancing should be all set!!! I may post the full table of vehicles and their respective speeds at some point but for now just know it more or less is the amount of money spent on the car for initial purchase and upgrades that effects the speed.

If any car (this is more likely true on higher end ones) has an absolutely horrid turning radius (at slow speeds) please notify me either by a private conversation with an appropriate subject line or on the Updating Vehicles thread itself. To anyone complaining about cars being too slow or police too fast, I have some ideas regarding this that may be put into effect at some point. However I am 100% happy with the speed of vehicles now that I have balanced them so any request to buff a car I will simply be ignoring.

Now you're asking, why does...

Latest Activity

Discord

Today's birthdays

Forum statistics

Threads
58,516
Messages
383,444
Members
11,104
Latest member
galaksia
Back
Top