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Server Events: 13/06/15 - Saturday 5:00PM GMT+0

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Server Events: 13/06/15 - Saturday 5:00PM GMT+0

Hello there guys! So, the results are in and the events listed below will be the ones being hosted tomorrow. Hope to see you all there!

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TIME: 5:00PM

EVENT: Sky High Skipping

WINNER: @Puma123

Description: 'Sky High Skipping' involves all participants on the top of a building. A staff member will be at the corner. A few commands will be entered and said staff member will begin spinning on the spot with their physgun beam out and participants will be forced to jump over the physics gun beam so they do not get picked up by it, if they are picked up by the beam they will be dropped off the edge. Slowly it will begin to get faster as well.
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TIME: 6:00PM

EVENT: Bat Battle

WINNER: Blue team

Description: An area for the event is chosen by the staff team before the event then some construction will take place to make it...​

06-06-2015 / 07-06-2015 Update

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06-06-2015
All cars have officially been finished so the balancing should be all set!!! I may post the full table of vehicles and their respective speeds at some point but for now just know it more or less is the amount of money spent on the car for initial purchase and upgrades that effects the speed.

If any car (this is more likely true on higher end ones) has an absolutely horrid turning radius (at slow speeds) please notify me either by a private conversation with an appropriate subject line or on the Updating Vehicles thread itself. To anyone complaining about cars being too slow or police too fast, I have some ideas regarding this that may be put into effect at some point. However I am 100% happy with the speed of vehicles now that I have balanced them so any request to buff a car I will simply be ignoring.

Now you're asking, why does...

Small Update 09/05/2015

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9/05/2015
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Small number of fixes and changes for this weekend including new items. We may add more later on but for now these were added on quick notice by @StephenPuffs as there are some items that are included but uncraftable/obtainable other than by a senior staff member. If you find any bugs please report them to myself or post on issue tracker here: https://github.com/syl0r/Perpheads-Issues/issues

Fixes:

Stim Packs now weigh over 50% less

Adjusted the VIP physgun (What's 'wrong' with it is that there is a limited range on it to avoid prop climbing/push/surf)

Reduced the chance of rain

Fixed the Book of Law background

Changes:

Added 7 new props

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*Mini StephenPuffs not included

Wall Mounted Shelves - Crafted
Short Wooden Fence - Crafted
Short Chain Link Fence -...

Server Update 5/2/2015

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Server Update: 5/2/2015
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The dev team has just released a new update that includes mostly fixes and some smaller changes. As always please put in the bug tracker any issues you may find.

Fixes:
Fixed binoculars

Fixed fire extinguishers

Fixed the volume of knocking

Improved the anti-stuck

Increased brightness when it’s raining/night

Adjusted some crafting timers

Fixed shop signs not displaying at times

Fixed jailbreaks

Readjusted sniper scope sensitivity

Fixed metal detectors

All life alert locations redone (more precise)

Filled guns now stack on top in storage

Fixed pistol ammo displaying in storage

Fixed both grenades (I’d suggest you don’t forget to throw)

Phone fixes/changes

Behind the scenes code cleanup

A lot of general bug fixes

Stuff no one remembers but should help...​

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