Are rules exercised to an extend that it's taking away from the gameplay?

Are rules exercised to an extend that it's taking away from the gameplay?

  • Yes, rules should be loosened just a bit to give players a room to breath

    Votes: 29 44.6%
  • No, rules are perfectly fine as detailed as they are.

    Votes: 36 55.4%

  • Total voters
    65
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This is a perfect example, i do this a lot. Everyone does. Why did this person get banned? This is a legit tactic. I'm sure staff seen other people do it and didn't punish them because it's actually not against the rules as most staff would think
 
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The criminal/police side of PERP has always tended to push the boundaries of what's allowed for their own advantage. Be it muggings, raiding, basing, it doesn't really matter, the fact is that when somoene sees something as competitive (which raiding/defending definitely lends itself to,) then they will try to get whatever edge possible over others. It's always been the case that we set rules/precedent and players find "creative" ways to argue around them.


What's difficult about setting a strict set of rules for a rolelay server is that every situation has it's own unique context that means that two situations are rarely alike.

Enforcing a strict and consistent set of rules is difficult, and I would argue undesirable. Roleplay needs some breathing room for creativity to thrive.

That being said, it's difficult to adhere to this idea when, if we allow one thing in a specific situation, everyone else jumps on it and it becomes the "new meta," the action then being performed by people who did none of the brainwork to justify it and just do it because it was allowed that one time.

see a lot of this, people asking if they have KoS on somebody for such minor things, basically trying to justify it because they really just want to kill anybody, and they want a flat "yes or no" instead of considering their actions against the roleplay framework set out by the rules.

To have a set list of things you can and can't kill for is a little cringe imho, because it implies that's the only solution to a roleplay dispute when it passes that threshold, when really there's so many more fun and interesting ways to go about it. It's lazy work and shoddy roleplaying. (this is one example used to underline my wider philosophy)

This whole thing went off topic fast, but I hope most of this was at least tangental to the topic at hand.

I stand by one thing, and that's that a lot of the player base do not fundamentally understand or appreciate 3.4 as a roleplay prompt. The rule is esentially "Value your life," but the hidden subtext should be "Value other people's lives too." You are roleplaying as a real person, and should therefore value other "real people" as you would IRL.

TL;DR: the edges of the rules being so well defined may actually harm roleplay and player expression, but players will always push against these boundaries to a degree where we either limit them or let them slip over time
 
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This is a perfect example, i do this a lot. Everyone does. Why did this person get banned? This is a legit tactic. I'm sure staff seen other people do it and didn't punish them because it's actually not against the rules as most staff would think
Mugging At DD should be against the rules.


You're running up and killing someone infront of the largest crime boss in the server, then what you plan to steal the drugs, and sell them to the crime boss? In real life the crime boss would just shoot you.

whole thing needs to be reworked
 
I can't vote on either option cause I think the rules should NOT be loosened up in any way shape or form nor do I also think they are descriptive enough.
In my opinion there are grey zones in the rules that are currently staff discretion where some players get banned for them and others don't.
I think the rules should become more descriptive so there is no room as players to argue about it.
Now this is very unreasonable to Senior staff as well as I do not expect them to go over every rule again and be more detailed/descriptive about them as most of them have full time jobs too and just want to RP as well.
 
I think the opposite, the rules should be tightened up even more. Risk your life and die in a raid? Banned - shouldn't suck so hard. Fall off a cliff and splatter your corpse across the rocks? You're gone kid, next time take the bus. Get run over crossing the road? Bye bye, should've looked both ways before crossing. Only the strongest will survive.
 
As a person that has played PERP for a while (since 2016 :penguin:) and also being a crim main ever since I joined I have an opinion about this that may be worth hearing.

I can tell you that right now the situation with the rules is light-years away from what it used to be. The rules are way more detailed with given examples and literally made as easy as possible to understand, the only thing that a player is required is common sense.

This one soft skill can save you in countless situations where you could POTENTIALLY get banned or warned, because lets be honest most of the times the things that people get banned for could have been easily prevented if the person just took a second to think. If you look through my ban list there were obviously times where I did not have it or chose to ignore it, but it just shows how big of a role it plays when it comes to not getting banned.

Exhibit A:
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TL;DR
use your common sense when RPing/ Raiding/ Mugging etc
 
police can't prove those drugs are yours and can't exactly search you for drugs/weapons so there is less risk.
Police most definitely can detain you and search you for any possible drugs on you. You are near drugs, so you are suspected of growing drugs and thus will be searched for drugs. (just buy a house)

But yeah shooting someone over them finding your drugs is a bit gimpy, just buy a house. I never really liked forest growing, honestly its even more of an AFK sim compared to growing inside a house. It's mad boring. (just buy a house)
 
Mugging At DD should be against the rules.


You're running up and killing someone infront of the largest crime boss in the server, then what you plan to steal the drugs, and sell them to the crime boss? In real life the crime boss would just shoot you.

whole thing needs to be reworked
tbh, the drug dealer system should probably be reworked so that you call the dealer, they organize a drop site, and maybe someone can buy into some kind of informant system which goes, "drug deal is about to go down!"

it'd make it a more organized system in general and provide a bit more papertrail then just, "yeah the sweater camped the DD"
 
Mugging At DD should be against the rules.


You're running up and killing someone infront of the largest crime boss in the server, then what you plan to steal the drugs, and sell them to the crime boss? In real life the crime boss would just shoot you.

whole thing needs to be reworked
The drug dealer is just a courier middleman for some out of town drug empire, hence why they change appearance every time they move location.

As for mugging at the drug dealer not being allowed, When I was new to the server, it wasn't. There was no risk to drugs and everyone more or less just grew and sold 24/7. It was senseless.
 
The drug dealer is just a courier middleman for some out of town drug empire, hence why they change appearance every time they move location.

As for mugging at the drug dealer not being allowed, When I was new to the server, it wasn't. There was no risk to drugs and everyone more or less just grew and sold 24/7. It was senseless.
Bnjemann the lore man
tbh, the drug dealer system should probably be reworked so that you call the dealer, they organize a drop site, and maybe someone can buy into some kind of informant system which goes, "drug deal is about to go down!"

it'd make it a more organized system in general and provide a bit more papertrail then just, "yeah the sweater camped the DD"
This seems a bit complicated and would discourage/lessen the amount of roleplay surrounding the drug dealer (in my opinion).
 
The drug dealer is just a courier middleman for some out of town drug empire, hence why they change appearance every time they move location.

As for mugging at the drug dealer not being allowed, When I was new to the server, it wasn't. There was no risk to drugs and everyone more or less just grew and sold 24/7. It was senseless.

There's still no risk in selling, now everyone knows to have their gun out when at the dealer so they can't be gunpointed. It only gets new players. |

The risk is from others raiding you, which they will if you are growing drugs or aren't so.
 
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