Community Suggestion Hostage Situations

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Suggestion Title: Hostage Situations
Suggestion Description: I think it's time some sort of rule structure is put in play for hostage situations...

The amount of hostage situations i've taken part in as PD and Civillian and they've just ended with the most random situations is crazy.

I've included a link to a clip from a hostage situation earlier, feel free to watch this and see what I mean.

I think it's mental how every other aspect of PERP is pretty serious when it comes to roleplay but one of the most intense situations where roleplay is actually put into effect is completely neglected?

A rule even as simple as: "Unless negotiations are "called off" no gun fire can be exchanged" could improve it so much I feel.

As you can see in the below clip, we met his first demand and he just instantly shot me in the head, no thought about the 5-10 cops that we're there too.

As far as I am aware that's not a rule break, which is crazy to me?

Why should this be added?:
This should be put in place as it will improve hostage situations from both sides, PD and Civillian. It will increase everyones overall enjoyment out of these situations. The amount of times I have heard community friends complain about this and even to the point where people genuinely get frustrated when hostage situations take place is crazy!

What negatives could this have?:
I genuinely cannot see any negative backlash from this being implemented.

What problem would this suggestion solve?: It would solve meaningless shootouts and unrealistic shootouts occuring from hostage situations.

Useful Images: https://medal.tv/games/garrys-mod/clips/lVr2CrSZGvEGbbKT4?invite=cr-MSxZVWgsNDUwNzU5NjM2&v=11
 
who decides when the negotiations are "called off"? What stops the pd from "calling off all negotiations" and shooting the hostage takers?
 
who decides when the negotiations are "called off"? What stops the pd from "calling off all negotiations" and shooting the hostage takers?
Well I think that's pretty obvious? PD cant randomly call negotiations off if it's going to put the hostage(s) in a harmful position. And on the flip side hostage takers can't call them off for no apparent reason if their demands are being met etc
 
Well I think that's pretty obvious? PD cant randomly call negotiations off if it's going to put the hostage(s) in a harmful position. And on the flip side hostage takers can't call them off for no apparent reason if their demands are being met etc
So if i understand this correct, you want a rule that does so hostage takers cannot kill police when they want to?
 
So if i understand this correct, you want a rule that does so hostage takers cannot kill police when they want to?
You've clearly not read the suggestion. I'm saying the roleplay within hostage situations needs to be improved. Not that they can't turn into shootouts. Do you think the clip linked in the post is good roleplay then?
 
You've clearly not read the suggestion. I'm saying the roleplay within hostage situations needs to be improved. Not that they can't turn into shootouts. Do you think the clip linked in the post is good roleplay then?
tell me any single realistic situation where a hostage taker would pre-warn the police. as soon as police hear anything related to negotiations are off they are just going to open fire on the hostage takers, basically flipping what ur complaining about to the other POV.
 
You've clearly not read the suggestion. I'm saying the roleplay within hostage situations needs to be improved. Not that they can't turn into shootouts. Do you think the clip linked in the post is good roleplay then?
maybe instead off going off at me getting mad, take more time and explain your suggestion more clear so that i don't have to sit here and ask questions.
 
tell me any single realistic situation where a hostage taker would pre-warn the police. as soon as police hear anything related to negotiations are off they are just going to open fire on the hostage takers, basically flipping what ur complaining about to the other POV.
Couldn't agree more, but you also need to take into account that the game needs to be enjoyable, if you get me.
 
maybe instead off going off at me getting mad, take more time and explain your suggestion more clear so that i don't have to sit here and ask questions.
No ones getting mad mate, thought it was pretty clear but if not then I do apologise.
 
Couldn't agree more, but you also need to take into account that the game needs to be enjoyable, if you get me.
there isnt really a win-win situation, its just down to whos on each side of the hostage situation, just the same as any other rp situation.
if one side doesnt want to roleplay then you cant really force them to.
 
there isnt really a win-win situation, its just down to whos on each side of the hostage situation, just the same as any other rp situation.
if one side doesnt want to roleplay then you cant really force them to.
This is completely different to any other roleplay situation though, if your hunting gunfights you can go and do bank robberies, raids etc. Hostage situations should be the peak of roleplay situations. If you don't want to contribute into roleplay and just have a gunfight there is plenty of other ways to do so.
 
There has been discussions regarding this before and to be honest, no matter how you cut the cake, some side is either being fucked over or is just not enjoying themselfs, negotiations are a drag, with the same two demands being set every situation apart from a select few that occur between friends fucking about and creating fun situations, as a cop its essentially trying to talk them out of shooting you before more then likely being shot due to being essentially a free kill before the shooting starts, the reason crims do this, is that cops the moment you are unable to actually threaten the hostage properly by gunpoint, they will just beam the fuck out of your vehicle and you just insta lose, hence why hostage sits are so long winded, no one really wants to go through with them properly on either side.
 
I think that riley the wording / idea could be better, Im going to use an example from earlier, messing around with gaming peach anothey king tommas henderson where it ended up with me taking tom hostage, @joey then responded to situation with @lencz where I telegraphed what I was doing and went quietly preserving my own life, afterwards speaking to joey as hes from when the server first started he made the comment that people dont like fight for there lifes and that its just kill cops day and night, which is a fair assumption

The reason I bring up that background context is to show hostage situations can be done without PD going back on there word / Civs shooting cops after being given 5K, I think both riley and ryan are right, that it needs to change in one way, but having that change means that its suddenly becomes more one sided like ryan said. I cannot say anyone can really give a devinative way on what needs to change but IK we all hate dealing with hostage sits but they are the easiest way for people to get kills but for cops to listen also
 
There has been discussions regarding this before and to be honest, no matter how you cut the cake, some side is either being fucked over or is just not enjoying themselfs, negotiations are a drag, with the same two demands being set every situation apart from a select few that occur between friends fucking about and creating fun situations, as a cop its essentially trying to talk them out of shooting you before more then likely being shot due to being essentially a free kill before the shooting starts, the reason crims do this, is that cops the moment you are unable to actually threaten the hostage properly by gunpoint, they will just beam the fuck out of your vehicle and you just insta lose, hence why hostage sits are so long winded, no one really wants to go through with them properly on either side.
100%, and this is what I am trying to get at fixing. Have grace periods after negotiations are off, have distances before you can pursue. There's so many ways to make hostage situations one of the most fun roleplay scenarios to take part in. Not sure if anyone reading has played Arma 3 Life before but they used to be mega on there, for these exact reasons.
 
This is completely different to any other roleplay situation though, if your hunting gunfights you can go and do bank robberies, raids etc. Hostage situations should be the peak of roleplay situations. If you don't want to contribute into roleplay and just have a gunfight there is plenty of other ways to do so.
and whos saying that these players dont do bank robberies, raids etc.
While hostage situations are the peak of roleplay situations,
they are also the peak of org XP if pulled off successfully due to the number of cops they are able to kill at once.

if you add a rule that forces them to roleplay during a hostage situation, then i can guarantee you will get 90% less hostage situations and you will encounter alot less action while you are on duty.

again: If people dont want to roleplay, theres no need to try and force it upon them, everyone plays their own way.
 
I think that riley the wording / idea could be better, Im going to use an example from earlier, messing around with gaming peach anothey king tommas henderson where it ended up with me taking tom hostage, @joey then responded to situation with @lencz where I telegraphed what I was doing and went quietly preserving my own life, afterwards speaking to joey as hes from when the server first started he made the comment that people dont like fight for there lifes and that its just kill cops day and night, which is a fair assumption

The reason I bring up that background context is to show hostage situations can be done without PD going back on there word / Civs shooting cops after being given 5K, I think both riley and ryan are right, that it needs to change in one way, but having that change means that its suddenly becomes more one sided like ryan said. I cannot say anyone can really give a devinative way on what needs to change but IK we all hate dealing with hostage sits but they are the easiest way for people to get kills but for cops to listen also
If the community enjoy having hostage sits as more of a shootout than an actual hostage sit then fair enough. I just find it strange how perpheads is very serious in all other situations except the one that requires a high level of roleplay.
 
So glad somebody has gathered what I am trying to get at...

Sadly there exists a disconnect between player incentives and ideal RP incentives which would make this idea unpopular.

The main motivation of taking a hostage should be to avoid a shootout, and any actions performed thereafter should reflect this.
 

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