Community Suggestion Hostage Situations

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Suggestion Title: Hostage Situations
Suggestion Description: I think it's time some sort of rule structure is put in play for hostage situations...

The amount of hostage situations i've taken part in as PD and Civillian and they've just ended with the most random situations is crazy.

I've included a link to a clip from a hostage situation earlier, feel free to watch this and see what I mean.

I think it's mental how every other aspect of PERP is pretty serious when it comes to roleplay but one of the most intense situations where roleplay is actually put into effect is completely neglected?

A rule even as simple as: "Unless negotiations are "called off" no gun fire can be exchanged" could improve it so much I feel.

As you can see in the below clip, we met his first demand and he just instantly shot me in the head, no thought about the 5-10 cops that we're there too.

As far as I am aware that's not a rule break, which is crazy to me?

Why should this be added?:
This should be put in place as it will improve hostage situations from both sides, PD and Civillian. It will increase everyones overall enjoyment out of these situations. The amount of times I have heard community friends complain about this and even to the point where people genuinely get frustrated when hostage situations take place is crazy!

What negatives could this have?:
I genuinely cannot see any negative backlash from this being implemented.

What problem would this suggestion solve?: It would solve meaningless shootouts and unrealistic shootouts occuring from hostage situations.

Useful Images: https://medal.tv/games/garrys-mod/clips/lVr2CrSZGvEGbbKT4?invite=cr-MSxZVWgsNDUwNzU5NjM2&v=11
 
Hostage situations have the primary purpose of buying time for flankers to approach, and maybe tricking police into letting one person go by having them pretend to be a hostage. Actual hostage exchanges/deals are few and far between because they're not honoured by either side. Having a rule where neither side can break their word is a bit retarded also, because then there's no tension to the thing at all.
 
Hostage situations have the primary purpose of buying time for flankers to approach, and maybe tricking police into letting one person go by having them pretend to be a hostage. Actual hostage exchanges/deals are few and far between because they're not honoured by either side. Having a rule where neither side can break their word is a bit retarded also, because then there's no tension to the thing at all.

Stupid in what way exactly...? I never said it can't turn into more after the exchange of demands? Once free passage is granted and hostages are secure would the PD not pursuit?
 
Stupid in what way exactly...? I never said it can't turn into more after the exchange of demands? Once free passage is granted and hostages are secure would the PD not pursuit?
because free passage isnt exactly honoured, you let them walk out of the apartment complex or pd, just for them to get spiked or shot down immediately.
 
You shouldn't be able to initate a hostage situation only to wait for organisation members to flank or to stall time. That is, in my opinion, the sole reason hostage situations are as fucked as they are now.
 
again: If people dont want to roleplay, theres no need to try and force it upon them, everyone plays their own way.
I do agree that roleplay should not be forced but there should still be basic understanding and consideration of other people that play PERPHeads for the roleplay.
It's still shocking to see people being put into roleplay situations give the most basic and terrible /me or /desc when being involved in a roleplay situation. Just play along with it even if you lose in the end, I don't understand this mentality of having to win every and any sit including this one where the criminals got a nasty drop on the Police force which just threw every progress out of the window with people genuinely trying to resolve it.
You can make hostage situations like these really entertaining for both sides if you just think of some ridiculous demands. For example, demand something else, not just money or items and see how the roleplay turns out.

Thankfully I yet have to see someone realize that /roll is used for roleplay purposes and not just for gambling so this line has not been crossed...yet.
 
I do agree that roleplay should not be forced but there should still be basic understanding and consideration of other people that play PERPHeads for the roleplay.
It's still shocking to see people being put into roleplay situations give the most basic and terrible /me or /desc when being involved in a roleplay situation. Just play along with it even if you lose in the end, I don't understand this mentality of having to win every and any sit including this one where the criminals got a nasty drop on the Police force which just threw every progress out of the window with people genuinely trying to resolve it.
You can make hostage situations like these really entertaining for both sides if you just think of some ridiculous demands. For example, demand something else, not just money or items and see how the roleplay turns out.

Thankfully I yet have to see someone realize that /roll is used for roleplay purposes and not just for gambling so this line has not been crossed...yet.
pretty well said, and i agree for the most part. But people are forgetting that its not ONLY crims that just shoot, ive seen numerous times when cops will just become impatient mid-roleplay and just shoot the hostage takers because "they had a good shot".
 
pretty well said, and i agree for the most part. But people are forgetting that its not ONLY crims that just shoot, ive seen numerous times when cops will just become impatient mid-roleplay and just shoot the hostage takers because "they had a good shot".
Your 100% right it works both ways. Which is why I have said previously that restrictions being put in place on both sides will improve the overall experience.
 
pretty well said, and i agree for the most part. But people are forgetting that its not ONLY crims that just shoot, ive seen numerous times when cops will just become impatient mid-roleplay and just shoot the hostage takers because "they had a good shot".

Absoloutely, it's not a solely criminal thing, but the rules as they stand make it easier for criminals to do than cops which may make it a more frequent occurence that crims shoot first.
 
heres my mindset going into them

*As a crim* cops take the piss or blatantly disregard the fact I have another cop hostage by being aggressive or not following demands - first TFU in sight gets turned into mist and then the hostage gets shot even if i die fuck it take the piss find out

*As PD* hostage takers shoot at us - shoot the hostage takers

Hostage situations are gonna continue to happen, I dont think a rule is going to do anything other than make it one sided for one side. The only thing that will make a difference is an attitude change from the playerbase but that just isnt going to happen anytime soon. Theres no nice way to do hostage situations if everyone just played their part properly nobody would get shot, but 99% of the time someone take the piss, a cop shoots first, a cop oversteps or a crim player just opens fire because of no faith in PD players. I do like it when theres PD i can respect involved but most of the time its just them tryna set me up so I end up shooting
 
heres my mindset going into them

*As a crim* cops take the piss or blatantly disregard the fact I have another cop hostage by being aggressive or not following demands - first TFU in sight gets turned into mist and then the hostage gets shot even if i die fuck it take the piss find out

*As PD* hostage takers shoot at us - shoot the hostage takers

Hostage situations are gonna continue to happen, I dont think a rule is going to do anything other than make it one sided for one side. The only thing that will make a difference is an attitude change from the playerbase but that just isnt going to happen anytime soon. Theres no nice way to do hostage situations if everyone just played their part properly nobody would get shot, but 99% of the time someone take the piss, a cop shoots first, a cop oversteps or a crim player just opens fire because of no faith in PD players. I do like it when theres PD i can respect involved but most of the time its just them tryna set me up so I end up shooting
I'm slightly confused of this mindset of making them "one sided" ? Can one of you guys who keep saying this explain this?
 
I'm slightly confused of this mindset of making them "one sided" ? Can one of you guys who keep saying this explain this?
If you put rules in the middle of a fragile situation its just gonna result in one side having an advantage

If you make it so cops MUST honor the agreements aslong as they are reasonable such as free passage, there will be no stakes for the hostage takers and the cops will always lose unless a cop decided to be a retard which will then result in 5 f6s being made of people crying for guns back because xx broke xx rule so i am entitles to xx gun back pls. Plus makes it unfun for PD players

If you make it so crims cant shoot at all unless provoked, PD will always have the advantage and people like me who dont touch PD probably wont even bother taking a hostage and will just run into PD and start gunning down cops which people already complain about anyways.

My point was an attitude change is needed FROM BOTH SIDES even if I am biased towards crim players, I have experienced more of PD players fucking around because of that I can aknowledge that there are some crim players who will get EVERYTHING they want, there was a situation my friend Anthony was describing recently where they had everything they wanted but they still had to play 5 minute black screen sim which is shit for them and was toxic (even if allowed) by the crim players.
 
If you put rules in the middle of a fragile situation its just gonna result in one side having an advantage

If you make it so cops MUST honor the agreements aslong as they are reasonable such as free passage, there will be no stakes for the hostage takers and the cops will always lose unless a cop decided to be a retard which will then result in 5 f6s being made of people crying for guns back because xx broke xx rule so i am entitles to xx gun back pls. Plus makes it unfun for PD players

If you make it so crims cant shoot at all unless provoked, PD will always have the advantage and people like me who dont touch PD probably wont even bother taking a hostage and will just run into PD and start gunning down cops which people already complain about anyways.

My point was an attitude change is needed FROM BOTH SIDES even if I am biased towards crim players, I have experienced more of PD players fucking around because of that I can aknowledge that there are some crim players who will get EVERYTHING they want, there was a situation my friend Anthony was describing recently where they had everything they wanted but they still had to play 5 minute black screen sim which is shit for them and was toxic (even if allowed) by the crim players.
Right I do get what your saying but the rules suggested wouldn't give a benefit to either side? Negotiations off, grace period. Fight. Free passage? Chase them after (which happens already im sure).
 
Right I do get what your saying but the rules suggested wouldn't give a benefit to either side? Negotiations off, grace period. Fight. Free passage? Chase them after (which happens already im sure).
They would because its subjective what could be considered "called off" I really dont feel like sitting in an f6 because I have to convince someone why i gunned down the TFU who was blatantly being a prick trying to overstep boundary I have layed out or why I took the opportunity to just blow his head off instead of allowing him a "grace period" so he can get an advantage considering he has body armour that already makes it a pain in the arse to kill him
 
They would because its subjective what could be considered "called off" I really dont feel like sitting in an f6 because I have to convince someone why i gunned down the TFU who was blatantly being a prick trying to overstep boundary I have layed out or why I took the opportunity to just blow his head off instead of allowing him a "grace period" so he can get an advantage considering he has body armour that already makes it a pain in the arse to kill him
"Negotiations off"...? It's really quite easy to enforce.
 
"Negotiations off"...? It's really quite easy to enforce.
chat is this ragebait?

There can be no rule regarding hostage situations that disallows either side from operating in their best interest, and in the case of the police, the best interest of the hostage. That is simple inconceivable. Lying, or delaying or whatnot, so long as it benefits the respective parties, must be permitted, because otherwise the hostage situation has no tension, no teeth, no benefit, and no roleplay.

Nobody is going to announce "negotiations off" or anything similar. That is utterly silly, as is the idea of a 'grace period',
 
"hey guys, negotiations are off so feel free to shoot us!" just like real life! super duper roleplay
It was a suggestion from a previous game that I have played. Not my actual suggestion. The whole reasoning behind this suggestion is to get MORE roleplay into hostage situations. If you can look at the clip linked in my original post and see nothing wrong with it then somethings gone wrong somewhere.
 

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