Excessive negativity and consent

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Hello esteemed perphead colleagues,

It's been a while since I did a big thinky post, mostly because I got bored of being totally negative. I want to try and encourage some positive discussion about how to allow creative people to do creative things. Today's topic, 2.5.

The first thing to understand with any rule is it's motivation; what problem is it trying to solve, what behaviour is it trying to discourage? For 2.5 I think it's in the name, excessive negativity. The capability for players to affect other players in a detrimental way is part of the perp experience, shitting on people in raids is satisfying and part of the core gameplay loop for many people, but it does negatively affect the losing side (money, time, dignity.) We allow for this because is has many positive upsides. On the flipside, pure randomly killing presents a net negative, with the perpetrator not gaining any advantage while the victim loses time and possibly money. This kind of net negative experience is what 2.5 is intended to limit.

While there are some IC aspects of 2.5 (preserving a reasonable level of realism for roleplay,) it is mostly an OOC rule to moderate how players can affect each other's experiences on the server. This is evident from the definition of the rule:

"You must not seriously harm someone else's experience unless it is a fair and reasonable response to their negative actions against you."

The rest of the rules are specific edge cases or boundary setting. With that groundwork established, here's my idea.

The players experience is subjective to that player alone and thus if both players agree to an event with solid roleplay motivation and limited impact on other players then that event should not be in breach of rule 2.5. The wording of the rule implies that consentual actions between players should be allowed unconditioned on the adherence to some of the more rigid framework in place.

For example, a criminal mayor. This mayor and his SS will kidnap and torture a player, interrogating them for information or something. If this was done against a player who did not consent it would be bad, because the ordeal will be purely negative. If the player consents, however, then the experience would not be negative.

I personally think that 2.5 should be seen through two different lenses depending on the consent of the two parties. The key difference between roleplay and PvP is consent of all parties (no good PvPer will ever consent to lose.)

P.S. this may perhaps be controversial but a third party reporting something just because they had to interact with it because of their job is not excessively negative unless there are other factors involved
 
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Professor Penelope Poisson, your ground breaking ideas of the nuance of 2.5 is ever so intelligent. Much to think on, much to deliberate.
 
This is a very good idea, there are many rp situations that would arise from this, a while ago we had a situation were a mayor wanted us to kidnap them for some rp and it became a very fun and hilarious scenario for us. I think this rule change is already in practice as friends wont report eachother for 2.5 but still would be cool if officially implemented since technically your never supposed to break the rules
 
This is a very good idea, there are many rp situations that would arise from this, a while ago we had a situation were a mayor wanted us to kidnap them for some rp and it became a very fun and hilarious scenario for us. I think this rule change is already in practice as friends wont report eachother for 2.5 but still would be cool if officially implemented since technically your never supposed to break the rules

Most problems arise when the event spills out and other people start interacting with it. As long as you surrender / avoid cops and don't try to seriously shoot back at any point then their experience is not negatively impacted, unless you consider doing the job you are signed up to as a negative in itself. Some people will report it anyway. They should be ignored.

LOOC interaction mid situation should be encouraged as long as it is to communicate consent / non-consent for certain actions.
 
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