Perp Death or Perp Dramatic?

I believe maybe limiting any external raiding assistance to allies ONLY (if 3rd party)
limiting the possibilities of crim rp will make a game that people are already saying is dead feel a lot more dead. Criminal roleplayers should not be forced to play certain ways just because theyre the "best", making them force rivals, this suggestion to cap raids to small orgs and allies only will end up with these people leaving and playing a game where theyre not constantly being nerfed.
 
limiting the possibilities of crim rp will make a game that people are already saying is dead feel a lot more dead. Criminal roleplayers should not be forced to play certain ways just because theyre the "best", making them force rivals, this suggestion to cap raids to small orgs and allies only will end up with these people leaving and playing a game where theyre not constantly being nerfed.
So increasing the amount of orgs via making yield reductions for zergs limits criminal activity? Got it! You should probably lay off whatever you're smoking cause I never mentioned anyone being best or forcing a playstyle
 
So increasing the amount of orgs via making yield reductions for zergs limits criminal activity? Got it! You should probably lay off whatever you're smoking cause I never mentioned anyone being best or forcing a playstyle
Increasing the amount of orgs means nothing when the new orgs are going to combine to make a less efficient larger org just without the ability to talk via /org. As for the being best and being forced, the accepted suggestion to make the top 5 rival is what I was talking about. It's a stupid idea to force a gameplay mechanic on people for being the better orgs, its meant to be a roleplay server, where is the roleplay in forced being rivals?
 
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Increasing the amount of orgs means nothing when the new orgs are going to combine to make a less efficient larger org just without the ability to talk via /org. As for the being best and being forced, the accepted suggestion to make the top 5 rival is what I was talking about. It's a stupid idea to force a gameplay mechanic on people for being the better orgs, its meant to be a roleplay server, where is the roleplay in forced being rivals?
Hello so it seems you just straight up haven't read a single thing what I've said at all or you just failed to understand/read I did literally mention making raid assistance/basing assistance strictly to allies (you probably didn't read it cause its like 3am probably idfk) also why is the "roleplay server" rhetoric only when its against something players don't like oh yes perpheads my favourite roleplay server where it just feels like im playing COD with a rulebook also when have you seen "Org RP" that doesn’t devolve into shooting, this is a very baseless and strange take when me and you know there's barely any crim rp and its just cops and robbers kill ppl simulator with unique game mechanics
 
Hello so it seems you just straight up haven't read a single thing what I've said at all or you just failed to understand/read I did literally mention making raid assistance/basing assistance strictly to allies (you probably didn't read it cause its like 3am probably idfk) also why is the "roleplay server" rhetoric only when its against something players don't like oh yes perpheads my favourite roleplay server where it just feels like im playing COD with a rulebook also when have you seen "Org RP" that doesn’t devolve into shooting, this is a very baseless and strange take when me and you know there's barely any crim rp and its just cops and robbers kill ppl simulator with unique game mechanics
ok lol, ive replied to ur points directly idk what's with ur weird replies. There is crim rp, its just the quality varies from different scenarios. Growing drugs and basing is you roleplaying its just a core gameplay mechanic for example, ive also seen orgs utilise properties for org meetings or in game alliances done via meetings etc.
Idk what you want me to reply to you, i dont agree with the points you've mentioned about limiting raids to small scaled orgs (your point about drug yield) and allies only (This sucks for people without orgs or people who want to raid with friends they arent allied with) as it limits what can happen roleplay wise for criminals
 
Recently notorious crime-lord Jorge Guadalupe busted crime zergers out of PD jail, the streets of Paralake need a hero.
Edit: I think Orgs are a bad thing, delete Orgs, when the only organization of people is by name things become more street level.. Player leaderboards instead would make legends...
 
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