Police Suggestion cap number of tfu

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Suggestion Title: cap number of tfu
Suggestion Description: add cap number of tfu depens on players on server

0>20 = 1 tfu
21>40 =2 tfu
41>60=3 tfu
61>80= 4tfu
81>100 =5tfu

Why should this be added?:
almost everyone got recrues and can be tfu its really hard to raid solo or due especially open place even on 40-60 player online

also add some chance for people who want to do pistol raid

What negatives could this have?:
people with big amount of people will be happy?

the plpd are zergs anyway but by having unlimited tfus numbers to the player count make its aids to raid (thanks to @Maia fixed orgs zerg but for got about plpd zerg)


list some if you can think of

What problem would this suggestion solve?: add more blanace for solo/duo raiders
also give chance for newplayers/pistol raiders

list some if you can think of
 
First there would need to be a huge nerf to organizations in order to combat the number of PD officers
what do you mean exactly ? why do you thing orgs should be nerf ? and what should be nerf ?

the number of org member is 13 if it more they lose drug yeld and its very rare that the 13 person be online on the same time while the pd can be up to 15 officer almost 6 hours and with that new update as i said almost everyone got tfu so the number of people that can be tfu is more


if i will talk about the over power and the power of pd have i wont finsh its just the some officers dont know how to use it

imagine the crims have radio and panic button or unlimited zip also being fast as officers or being able to come back to same place after dieing etc .....


i made that suggestion because its aids atm especially if raiding solo/due on low player count its aids to fight 3 tfu and 2 shotgun cops and 4 pistol cop

Don't raid solo. Your just asking to lose. That is your own fault
and if i bring 20 people to raid with me you guys starting crying and call me zerg ?

be real for once some time you have to raid solo



Also id like to add you should come on PD sometime and see the shitshows we deal with. You have almost no good hours as of recently considering how much your on the server. PD is truly a headache more often then not
i have been on dute for 1h on this month 70% of shootout when i go there the shootout is done yes i didnt play much this month as cop but i will play as cop can you do the same play as crim and clip it to show us how its easy to be crim

@Tilin do the same go and be crim and tell me how easy it is and why we need to buff the crims
 
the number of org member is 13 if it more they lose drug yeld and its very rare that the 13 person be online on the same time while the pd can be up to 15 officer almost 6 hours and with that new update as i said almost everyone got tfu so the number of people that can be tfu is more
Meanwhile those 13 people could all have rifles and there would be 5-6 TFU at max with the rest having pistols, this means the orgs has a much higher advantage also cause most cops can't shoot, people like me fx and that's 1 of the things I would imagine.
 
Meanwhile those 13 people could all have rifles and there would be 5-6 TFU at max with the rest having pistols, this means the orgs has a much higher advantage also cause most cops can't shoot, people like me fx and that's 1 of the things I would imagine.
as i said 13 org member be online on same time its super rare but let say 13 vs 23 player 5 of them are tfu and the tfu almost have x2 health and 4 cops have shootgun still i think its more skills issule than crims are op

if you really thing its about the gun i can give you many players name that can beat me while i have rifel its not just about gun its also on the pirson who is playing " not saying the gun dont give advantage "


also i just find out that the system might be broken the server are 128 player and i can see 7 tfu on dute on same time without mayor police idk if it ment to work like that or its broke
 
crim mains rise up joeks aside ye perp is hard to balance you either get bummfucked by tfu in like seconds or you end up wiping all cops in 1raid and it feels like a average monday. i understand OPS point as ye tfu gets insuferable but theres so much variables being based on skill, intellect etc that this is rather a philosophical debate as there are so much shit tfus and there are so much good tfus it really depends but even shit ones will anihilate u in seconds and thats the main issue, lowerimg count doesnt do shit its rather the actual smartness of the tfu that changes crim like most of the time if guys on pd actually tried playing pd besides rushing in and getting their brains blown out we would win every shootout no joke however if we had cops that set up flank perimeters established comms, being effective in genuine teamwork and not just crying 24/7 pd would be opp therefore the tfu limit doesnt really matter at said amount its the smartness for example the other day i was pd raiding and like we had tfus set up sniping from city hall now as bare basic that seems these are concepts that dont exist allowing for tfu to get fucked at any chance and this position made me die before i even touched the pd, conlcusion for me is size doesnt matter rather the skill of the person and the minimums they meet
 
as i said 13 org member be online on same time its super rare but let say 13 vs 23 player 5 of them are tfu and the tfu almost have x2 health and 4 cops have shootgun still i think its more skills issule than crims are op

if you really thing its about the gun i can give you many players name that can beat me while i have rifel its not just about gun its also on the pirson who is playing " not saying the gun dont give advantage "


also i just find out that the system might be broken the server are 128 player and i can see 7 tfu on dute on same time without mayor police idk if it ment to work like that or its broke
Apparently, there can be a max of 5 heavy in gear.
Light gear isn't counted for some odd reason as it does make it feel semi balanced.
The point is that there is atleast some firepower against the zergs.
 
i have been on dute for 1h on this month 70% of shootout when i go there the shootout is done yes i didnt play much this month as cop but i will play as cop can you do the same play as crim and clip it to show us how its easy to be crim
Man you are hardly ever on duty. You are on the server for a long time everyday and you hardly have any hours on PD to account for it. I can see PD hours man and the ratio of your hours from crim to PD is saddening. You always continue to try and nerf PD without ever actually spending time on PD for a decent amount of time to see the struggles. I'm not the only person who pointed this out.

I'd love for you to come on and spend a few hours riding with me so you can see some of the headaches we deal with everyday. Hell i'd even write you an OR for your time lol
 
Man you are hardly ever on duty. You are on the server for a long time everyday and you hardly have any hours on PD to account for it. I can see PD hours man and the ratio of your hours from crim to PD is saddening. You always continue to try and nerf PD without ever actually spending time on PD for a decent amount of time to see the struggles. I'm not the only person who pointed this out.

I'd love for you to come on and spend a few hours riding with me so you can see some of the headaches we deal with everyday. Hell i'd even write you an OR for your time lol
have you read what i said i told you i have been 1h for this month not much but i also said i will spend more timer as pd but on that 1h i have been on dute with jonny paplo and as i said this 1h was allways shootout and at time i arrive the shootout end it was on 40-80 player count

today i played as cop on 128 players and i agree there is some raids going on

this suggestion is for low players not for full players
 
have you read what i said i told you i have been 1h for this month not much but i also said i will spend more timer as pd but on that 1h i have been on dute with jonny paplo and as i said this 1h was allways shootout and at time i arrive the shootout end it was on 40-80 player count

today i played as cop on 128 players and i agree there is some raids going on

this suggestion is for low players not for full players
Well even at low players when we have multiple raids at the same time with only 7 cop slots its still a shitshow. Why don't you come on during those hours and see how it is. If you think the full pop is rough wait till you see the late night crew shenanigans lol
 
Man you are hardly ever on duty. You are on the server for a long time everyday and you hardly have any hours on PD to account for it. I can see PD hours man and the ratio of your hours from crim to PD is saddening. You always continue to try and nerf PD without ever actually spending time on PD for a decent amount of time to see the struggles. I'm not the only person who pointed this out.

I'd love for you to come on and spend a few hours riding with me so you can see some of the headaches we deal with everyday. Hell i'd even write you an OR for your time lol
idk for me its either pd completely annihilating you or thinking your dealing with literal fetuses like some cops are pvp fiends in the sense of rushing to rush and not being smart allowing for flankers to win crim being better or op as some could say is simply due to ineptitude plpd mains put themselves in this position there is no way yall should be dying to 1-3 person flanks therefore u dont even have any perimeteres or measures i see very few cops using their brains
 
idk for me its either pd completely annihilating you or thinking your dealing with literal fetuses like some cops are pvp fiends in the sense of rushing to rush and not being smart allowing for flankers to win crim being better or op as some could say is simply due to ineptitude plpd mains put themselves in this position there is no way yall should be dying to 1-3 person flanks therefore u dont even have any perimeteres or measures i see very few cops using their brains

A big issue with maintaining perimeters is that it's always the job of pistol cops to do it, a lot of the time anyone with a shotgun or tfu gear is inside the propety trying to breach, which leaves a real vulnerability for flankers because these cops are under equipped and probably less experienced.
 
A big issue with maintaining perimeters is that it's always the job of pistol cops to do it, a lot of the time anyone with a shotgun or tfu gear is inside the propety trying to breach, which leaves a real vulnerability for flankers because these cops are under equipped and probably less experienced.
ye thats the issue but for me i hate doing plpd cause everyone besides tfu and shotgun are so incompetent so i just stop it and crim main
 
We've had this discussion so many times, can we let it die already. We know the reasons why there can be that many.

First there would need to be a huge nerf to organizations in order to combat the number of PD officers. But we know that doesn't interest anyone.

It's extremely hard to balance PERP, because just like trying to predict the weather; it has too many variables to predict accurately.
are you taking the michael? how else are you wanting to nerf organisations. the amount of TFU rn is the same as the amount of raiders, that doesn't account for shotgun cops and pistol cops.
 
are you taking the michael? how else are you wanting to nerf organisations. the amount of TFU rn is the same as the amount of raiders, that doesn't account for shotgun cops and pistol cops.
I agree, but they are not players that play together and know each other's strats. That is not something we can really fix, without heavily limitting TFU recruitment.
 
This argument is so outdated it wild, Normally policy would dictate 3 TFU at a given time unless a situation occures which then RTFO's which are glorified pistol cops with a little bit more armor with the brain compasity of a brick and actual TFU which atleast has 2 braincells to rub together can actully respond, Issues in my opinion occer when RTFO's just sit in armor waiting and nobody brings it up to them I had a couple of situations where because I asked a RTFO to gear down they started popping off at me because I was not imparcel because the RTFO in question made an IA on me. This caused me to just leave all the RTFO's alone because at the end of the day why bother. I could give reprimands to im blue in the face but if your the only one that does it why be that guy.

I feel like RTFO's where a huge mistake, 3 TFU already that can rub there braincells together already change raids in PD's favor, However I feel like crims have enough tools at there disposal but it is underutilsed ether due to price or because they dont want to. things like nades, bombs, they have access to more weapons, like AK-101'S AK-47's MP7'S, MP9's ect.

I want to stress this point
nobody wins both arguments are going to be argued to death...

The thing is Crims are going to cry and PD's always going to have something that causes issues to crims, and PD mains are going to state that everything is balenced because they got a few nerfs, Both arguments are completely valid but non ammount of fixing will solve it

Thats just my opinion thought
 



To clear up some confusion

Light TFU does NOT count towards the cap
The cap posted earlier is what is used for heavy TFU

Feel free to make a additional suggestion to either edit the cap on TFU, or have light count towards the cap

Closing this as a TFU player based cap already exists
 
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