Paralake V6 Changelogs

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A big thread of all the V6 changelogs because people keep asking me what's changed and when.
Will reply to this thread with future updates. ^-^


Version 6.0.01
  • Fixed metro signs using the wrong station
Version 6.0.02
  • Temporarily removed the traffic lights on Main Street pending some logic changes
  • Added pedestrian controlled traffic lights to Station Hill
  • Fixed the toilet in JailCell 7 being rotated wrong
  • Fixed a crash caused by looking at the Tenement Building with vcollide_wireframe on
  • Fixed the collision model for City Highway Corner blocking bullets
  • Fixed Office Complex elevator being too loud
  • Fixed being able to get into the PPS booth
  • Fixed being able to get onto the roof of Industrial 3 via the fence
  • Fixed props getting stuck behind the bush next to Industrial 3
  • Fixed floating microwave in the Fire Department
  • Fixed floating car security packages in Safety First
  • Fixed floating drinks machine in L'unica
  • Fixed floating duck in Pointless Pawn
  • Fixed floating duck in Tidal Apartments
  • Fixed glass doors in Large Subs houses
  • Fixed gaps in the Large Subs house bedrooms
  • Fixed Subs toilet surface property
  • Fixed a gap in the skybox behind the City Motel
  • Fixed gaps in the skybox around some corners in the forest
  • Fixed a gap in the skybox above the Suburbs entrance to Parker Tunnel
  • Fixed some models breaking when Paralake V5 is installed
  • Fixed the Comms Outpost tower being misaligned on the skybox
  • Fixed the entrance to Bazaar (top floor) using the wrong cubemap for reflections
  • Fixed being able to get out of bounds via the Storm Drain
  • Fixed being able to get a vehicle off the edge of the map in some places
  • Fixed a gap in the path by the Hospital sign
  • Fixed players being able to drive vehicles into Bazaar
  • Added a bollard to the top of the stairs behind City Hall
  • Fixed metal benches using wood sounds
  • Fixed clipping on some of the stairs in Office Complex
  • Fixed clipping on some of the stairs in the Metro Stations
  • Fixed leftover displacement from one of the Storm Drain entrances
  • Office vent covers now open to the side instead of down
  • Added a new billboard image
  • Reduced the brightness of LDR lighting in the City Gas Station
  • Reduced the brightness of the central Casino lamp
  • Reduced the size of some textures
  • Removed some unused textures
Version 6.0.03
  • Fixed illuminated textures not casting any light
  • Added an extra ladder to the lowest Office Complex vent platform
  • Added transparent sections to the Office Complex vent platforms
  • Fixed the rotation of the chairs in the court room
  • Added an "Authorised Personnel" sign to the restricted area of City Hall
  • Fixed gap in the skybox next to City Bridge
  • Fixed physics model error on the Small Suburbs House steps when having Paralake V5 content installed
  • Fixed Jail Cell doors sometimes getting locked in the close position despite the open button having been pressed
  • Fixed gap in the railings inside Casino
  • Fixed fake door in the City Gas Station being openable
  • Fixed shading on the bay windows in Tidal Apartments
  • Reduced the number of gravestones behind Church
  • Slightly reduced memory usage by models
  • Extended the soundscape triggers in Parker Tunnel in an attempt to make triggering them at high speeds more consistent
  • Fixed a gap in the City sidewalk corer model
  • Fixed another area where you can fall under the map
Version 6.0.04
  • Reduced addon size and memory usage
Version 6.0.05
  • Fixed an issue that caused soundscapes not to play
  • Fixed an issue that caused some custom door sounds not to play
Version 6.0.06
  • Added road markings to the Storage parking area
  • Adjusted some of the road signage
  • Fixed a gap in the bathroom doors of the Small Suburbss Houses
  • Fixed floating shower in Small Suburbs House 4
  • Fixed one of the bollards by City Hall not having collision
  • Fixed missing plants in the planters next to Collier's Autoshop
  • Fixed missing plants in the planters next to the Business Shops
  • Fixed missing plants in the planter by the Business Gas Station stairs
  • Improved shading on some terrain geometry
  • Fixed missing texture on the phone in DIGIPEEPS' window when PERPHeads server content isn't installed
  • Fixed radios in DIGIPEEPS facing the wrong way
  • Fixed trigger_hurt from damaging clients in vehicles
  • Added a playerclip to the Bank vault door
Version 6.0.07
  • Fixed highway corner barrier by Business having a misaligned collision model
  • Fixed splashing effect that occurred when driving over some parts of the highway
  • Fixed broken collision model on the City Hall courtroom stand
Version 6.0.08
  • Reduced addon download size and RAM usage
Version 6.0.09
  • Fixed the mountains in the skybox not rendering in singleplayer
Version 6.0.10
  • Further decreased addon download size and RAM usage
  • Fixed missing texture in Fredy's Bakery
 
Version 6.0.13
  • Fixed railings blocking bullets in the Foundry
  • Fixed fence blocking bullets between Foundry and Glass Co
  • Fixed fence blocking bullets around Southgate Center
  • Fixed railings blocking bullets by the Forest Outlet
  • Fixed rail at the top of the stairs in Office blocking bullets
  • Fixed rail at the top of the stairs in Tidal blocking bullets
 
Version 6.1.00

Major Changes

  • City District
    • Replaced the Fire Station
    • Removed Slums Trailer
    • Removed Storage from opposite the Fire Station
    • Added Speedy Self Storage building
    • Reworked the city block
    • Reworked parking for Market Street
    • Added a new façade building next to hospital
    • Moved the back door to the bank
    • Slightly updated the sewer system in the City
  • Business District
    • Updated the Bazaar Shopping Center (Reduced shop count to 9 all on a single floor)
    • Added McUwes and a Lucia's Clothing Store to Bazaar
    • Connected the Business Metro Station to the Bazaar Shopping Center
    • Connected Business Street up to Mill Street
    • Removed the Business Shops
    • Added a single Business Shop where McUwes used to be
    • Removed Glass Co
  • Forest District
    • Overhauled the Forest District adding more varied terrain elevation, an updated layout and a river
    • Updated the land the farm sits on to accommodate the reworked forest
    • Added two new properties to the Forest District (The Bunker and Lake View Hotel)
    • Removed one of the Wood Cabins
    • Moved Hicktown deeper into the Forest
    • Moved one of the Wood Cabins to where Hicktown used to be
    • Updated the nature texture set
    • Removed Roxie's Diner
  • Miscellaneous
    • Added randomised map elements that change on map start
    • Optimised lightmaps
    • Reduced the maps file size
    • Added a fence next to the V5 suburbs house in the training area


Minor Changes
  • Removed the traffic light signs from station hill where there is no longer a set of lights
  • Added traffic light signs on the approach to pedestrian controller lights
  • Added an electrical box to the alley behind Puffer Mart
  • Removed the bike rack from next to Hospital
  • Slightly raised the traffic signs next to the City Motel
  • Removed the pallet stack from next to StrucTech
  • Reduced the number of solar panels on the Police Department
  • Added a fence to part of the City Gas Station road
  • Adjusted the timer sign positions in the Central Station
  • Replaced the floor texture in Poisson
  • Removed the spaces nearest the PD garage door
  • Removed a chair from the PD supervisor's office
  • Added a second ladder to the Boardwalk
  • Added more cover to the Bank corridors
  • Made it harder to drive a vehicle up to the Regals Sewer Exit
  • Replaced the bushes outside Hosptial
  • Renamed the Hospital
  • Added an extra tree to the Bank Plaza to block a sightline
  • Raised the wall around the top of City Parking
  • Players can no longer hide weapons behind props in the Bank
  • Made the back rooms to Hotshot Gunrange, Fredy's Bakery and Safety First accessible
  • Improved signage for the junction between Oak Hill and Station Hill
  • Added some extra detail to Southgate Center
  • Added an exit sign to the front door at Southgate
  • Added bushes between Industrial 3 and Southgate Center
  • Replaced the urinal model in Lelito's Pub
  • Added give way signs to the Business Roundabout
  • Added giveway lines to the Business Roundabout
  • Bevelled the edges of the highway on/off ramps at Business
  • Added soundscapes to Bazaar
  • Added some extra detail to the Comms Outpost
  • Added corn to the Farm
  • Moved the power line and sign on the junction between Oak Hill and Love Lane
  • Added a parking sign near the Forest Gas Station
  • Increased the volume of the Church bell
  • Reduced the timeout on the Church bell to two and a half minutes
  • Slightly reworked the layout of the Forest Outlet
  • Removed bollards from Suburbs Park
  • Removed the glass doors from the interior of the Large Suburbs Houses
  • Added keep right signs to the Suburbs Roundabout
  • Added giveway lines to the Suburbs Roundabout
  • Removed the pillars on the Suburbs highway on/off bridge
  • Added beams to some floodlights around the map
  • Added exit signs to the Suburbs and Business Metro Stations
  • Adjusted roadsign placement in some areas
  • Increased the resolution of rock textures
  • Added 'No U-Turn' signs to the highway

Fixes
  • Fixed missing plants in the planter above the City outlet
  • Fixed missing porch on the V5 suburbs house in the Training Area
  • When the bank shutters close, both automatic doors now close and lock
  • Fixed incorrectly aligned textures in the City Hall Mayor's Office
  • Fixed misaligned planter in the Bank Plaza
  • Fixed gaps in Large Suburbs house 2 and 3
  • Fixed misaligned water textures in the ocean
  • Fixed flickering on notice boards
  • Fixed flickering on PD blinds
  • Reimplemented the fix on the highway barrier near Slums
  • Disabled shadows on the gas pumps in sandbox
  • Fixed shading on the XQ Bank sign in the bank managers office
  • Fixed flickering on the doorframe in the Office Complex utility area
  • Fixed gap in the kitchen window on the Large Suburbs Houses
 
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