What makes you enjoy PVP

we stopped expecting pvpers to do any form of RP at all during their pvp escapades and that has created a culture of pure competitive pvp with no regard to other players experiences
i feel like everytime i try to communicate with one i either get called some slur for no reason or they dont say a word and run to their gwagon
 
It's frustrating on many levels because:
-You get Ferrari peeked because of ping difference, giving peekers a huge advantage with almost no time to react.
-^tick rate on high population.
-There is an established meta for guns (HK HK45CT, AK-47/101, SCAR-L, MP9 as well as AS50) with almost no variety or gun balance to introduce new and interesting ways to play. When did you last see someone use a Remington 870 (and the Short variant), Makarov or FAMAS?
-Constant PD raids because someone just managed to hear a /y 10 TOES from some guy already being 10 meters below the earth due to the range of /yell and how it works.
-Top orgs are allied with each other.
-Massive sightline bases are really boring to play or raid against (Foundry for example)
-Forest shootouts are also pretty meh due to tree's obscuring less of your vision as the branches and leaf's are positioned higher.
-Adjusted weapon scopes/attachments made some combinations like M16A4+PMOII scope almost unusable as the sight is now covering your entire screen which will need developer attention to fix or revert, who knows when that will happen.


I honestly can't think of a single good thing but it keeps drawing us back so there's something to it?
 
While I will be the first to say there could be ways to improve PVP to be possibly less cumbersome, people are also saying people can peek too fast as it is, so I'm not sure there's really any win scenario here.

Hitreg, there might be slight things that could be done differently that may make it better which I would need to toy with to see what it would take to do. But I have no guarantees of that fixing anything.

Yes I keep forgetting to revert a few parts of the zoom stuff with sights. But I should be able to do that later tonight or at least by the start of next week. Sorry for the inconvenience presently, it's just annoying how each gun is more or less uniquely shaped so a universal system will occasionally be a bit glitchy for some but not all. (Part of the problem with trying to get them to align with the cross hairs).

I get there are certain meta guns, but I'm not sure how we can do much about that. As I both understand why they are but also I'm not entirely sure how we can make it so every gun is appealing either. In most competitive shooters, either
A) there are limited guns but each one is unique so there are reasons to choose them or
B) there are a lot of choices but there is no real difference so it's purely aesthetic.
Plus they alter the damage and stuff to match. While a lot of our guns were based on the crafting system so you could unlock what we felt were "better" ones as you rank that up. We also decided to try to make it fair that each caliber would be its own statistic so that way each one of that type would be similar and not have a low crafting level 9mm be garbage compared to a high level 9mm. (We also debated the topic of making each caliber its own ammo box type.). This was intended to also help make diversity a more appealing option but maybe this is not working as intended as it once did.

It seems a lot of the complaints about PVP are also based on who it is raiding or starting the PVP situations. Large orgs are both very fun to be part of but it also makes it so smaller ones or solo individuals have very little chance. Other than making a very reduced cap on how many people can be in an org, this is not an easy thing to control, but even that would result in orgs just raiding collectively. I was thinking the other day that, even if we added more plants, that were legal to grow albeit less profitable, people will still raid them like there's no tomorrow so it's just difficult to develop around too. Because if we said you cannot raid to take those, how does anyone get proof of when they could raid? If we made some sort of tool that could determine what was inside and raidable, that would be quite OP but it would reduce unnecessary raids.

People complain about criminals always being nerfed in some way or another but how would we buff them either? I don't want criminal behavior to be impossible but it also is criminals that make criminal behavior impossible, so what do? Sure there are things that police get that make it harder for people to do criminal things and I understand how much that can suck but if basing is a constant issue due to the amount of nonstop raids, how can we fix this? Simply reducing the amount of raids a group can do solves very little. Speeding up grow times simply makes growing too easy when no one is. Adding more things both legal or illegal inside a property may be fun for variety but it doesn't change the PVP aspect.

Overall I want PVP to be a reasonably fun experience but at the same time as this is not a death match type gamemode, we cannot have people run and gun more than they do already nor can we expect quick respawns when you do lose.
 
People complain about criminals always being nerfed in some way or another but how would we buff them either? I don't want criminal behavior to be impossible but it also is criminals that make criminal behavior impossible, so what do?
Criminal behaviour should be hard though?
Choosing to be a criminal is something that should be considered high risk, high reward, high tier guns are not necessarily things that should be obtained easily.

People are too used to all these things they already have, or are quite easy to obtain, yet these are all things that shouldn't be easily obtainable.
How can people expect you to buff something, that doesn't need a buff.

It would be great to see a criminal update that forces people to RP, yet the downside of this, on PERP it would need to be regulated and enforced by rules and guidelines.
I would personally enjoy a bank robbery, with hostage sits and pursuits rather than just shooting, the thrill of escape, whether you lost the police or not is very exciting, this also gives more purpose to police (RTU) rather than just dying.

Cant expect people to stop raiding and fighting police, this is normal, but just PVP is not what the server is intended for
 
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