Arcade Cabinet Development

uie

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Enjoying the development of this, but I didn't want to flood the Suggestion thread. Thought I'd create a separate post for updates and stuff. Still gonna continue with it, even if it gets Denied, cause it'd be a cool addon.

Getting the start of an approval system done, using the same colour scheme as the images API. Each script gets its own icon, a name, and the indicator for if it's accepted, pending, or denied. Having fun with this. :D

Working on the web-based sandbox to emulate the arcade screens, with the same limitations as the in-game cabinets, so people can properly test their shit before submitting it. I think it's coming along nicely.

On top of the original budget system, and inability to access code outside of the cabinet's sandbox, this makes the staff of any server running it the final line of defense, making sure anything out of the ordinary can be identified.

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Got the approval queue fully made. Scripting sandbox is working too, just need to add the API stuff and the budgeting system.

Crossing my fingers.​
 
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Got efficient batch-based pixel art working in-game and in the sandbox.

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Got a bit carried away and made Walt Winters with it. This should let people efficiently run sprites and stuff in the game, but they have to be made procedurally. Text is done the same way, but now looks more like something that would be on an 82x66 display. There is a system in place that detects if the pixel art is beyond a certain size, and then caches it so it can be drawn as a texture, rather than data.
 
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