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To the aggressive approach thing. I remember I shot some raiders down before and cops arrived, before I had called the cops. I tried to explain to them that I used my gun in self defence, the raiders but was even outside the door and was clearly a raider. Though they decided to take my gun.Dear reader,
I understand there has been countless amounts of threads highlighting the failures of the PLPD, but I am hoping that we as a community can narrow it down into this single thread.
I will narrow the main issues down in a bullet point style beneath this paragraph to enable some form of discussion to form around these topics. Just click the spoiler boxes per critique I have.
My first critique is the "aggressive approach" that officers tend to adopt. What I imply by this is that they'd much rather be shooting and locking up would-be crims than actually starting any form of investigation. When PLPD online was in it's heyday back a few years ago, investigative roleplay was heavily encouraged by the more senior ranks, usually by Corporals and above. Members such as Prepper or Medulla or JustFedorable would be those who would actively encourage investigation into crime scenes.
More recently over the past three years, I have seen a significant decline of this form of investigation and instead as previously suggested, would rather shoot somebody and lock 'em up. This obviously makes people rather cross getting locked up for something they probably didn't do and gives people a bad view of the PLPD.
Another meaning behind what I meant by aggressive approach to policing is them actively seeking crime, even the most minor things such as jaywalking they will literally hunt you down for. Obviously, a man of my calibre would actively seek to evade such a nuisance police officer coming to harass me for not being street wise on a virtual online fictional synthetic environment emulating a city.
Let's say for example you've been raided, and you've shot a few raiders dead and a few run off. You call the police and they show up insisting they search the rest of your property and hey look, you've been growing drugs, so now you've been locked up. This too is supporting my "no investigative roleplay" argument.
I'm not sure if this is a PLPD issue, or just an issue with the community in general. Complaints are rife. As an ex-staff member, I received a lot of complaints from a group certain individuals, one of whom was a moderator and coincidentally a part of an organisation that boss had been very active during this time. You know who you are, and I admittedly was a very naughty boy but I was only having a laugh so the joke's on you at the end of the day you gigantic clown.
In the PLPD, I have noticed that if you do something or whatever, you should expect your PLPD online inbox to be flooded with complains about yourself or suspensions. No matter what you do, someone's going to complain. Why do they do this? You'd get complaints from fellow officers who witnessed you driving slightly odd due to out-of-character issues such as framerate issues, or for shooting a suspect one too many times? Or perhaps even using your car to run over a suspect.
As an officer, I have been called into the office so many times by a cocky teenager thinking he's superior than a fully grown man on the internet because he holds a virtual rank of a sergeant and insists that I refer him as such for him to end our little chat with "I'm making an infraction on you for that".
I was once in the internal affairs department a few years ago. I understand time has gone by and things may have changed, but seeing that I haven't touched IA, I assume things are still the same.
I was waiting to be trained up for dealing with complaints, and everytime we did one they seemed like they had no idea what to do and decided to just give out infractions left-right-and centre. Personally, I think that any PLPD infractions should be dealt by staff because they (sometimes) know what they're doing and have some sort of pride about it.
A solution for this problem would be to totally eliminate the PLPD from PERPheads and revert to the classic system with an LT, and two sergeants with a handful of regular officers, obviously implementing SWAT for VIP.
The PLPD is vastly overly complicated for the size of PERPheads, and obviously development is heavily focused in that area. I feel as if the points I have highlighted have contributed to the decline in players over the years as there's nothing more degrading than getting your roleplay twatted by a man-child.
The best course of action is to re-simplify the PLPD.