sfm

  1. Super_

    [SFM Render] Defence

    So it's been a long minute since I've made a render but I finally settled on an idea and fully saw it to completion. Actually feels good to finish a render that I'm proud of after so long haha. No need for a 4K render link as this is the native render hosted on files.perpheads courtesy of Fredy
  2. Super_

    [SFM Render] Dusk

    Finally completed another SFM render after quite a bit of a hiatus. I've been showcasing the progress I've been making with this render on the Discord server and received some helpful feedback, such as posing, etc. which I appreciate a lot - shoutout to those people you know who you are :D...
  3. Super_

    [SFM render] Porsche 997

    Wanted to practice my lighting skills again being as it's been a bit of a while - namely attempting to make a scene look realistic with bounce/rim lights which can definitely be seen at the rear of the car with the red glow emitting from the lights. 4K render available here...
  4. Super_

    [SFM Render] Christmas Time

    Another render from yours truly - made specifically for the forums at the request of the development team! As always, the uncompressed 4K render is available here: https://drive.google.com/file/d/1nnE4TEpL18LKaivj-a-a5j7OWNO8xMTq/view
  5. Exnem

    [SFM Short] The shooting range.

    My third SFM render. My first two was @Puffy Sandvich's profile picture and mine, and they were both still image posters. This time I wanted to create some sort of animation, regardless of how good it was. Honestly for my skill level, this turned out better than I thought it would and I'm fine...
  6. Super_

    [SFM Render] Rain

    Been a while since I posted a render so thought I'd make another one. Was mainly experimenting with new rain particles and scene lighting which I think came out alright but there's definitely room for some improvement. Either way I did learn a few things with this such as getting license plates...
  7. Super_

    [SFM Animation] Running Animation Cycle

    Well, after doing a bunch of renders, I decided I wanted to try out animation again after taking a considerable amount of time away from it to focus on learning other aspects of SFM through creating all my previous renders for PERP. And with all the knowledge I gained and watching a few videos...
  8. Super_

    [SFM Render] Weapon Inspection

    Decided to make this quick render as part of a series of other renders I'm doing alongside @Tyla Jai for help.perpheads. This one in particular is for the firearms guide banner and I'd thought it'd be interesting to try and do a POV render after finding out the viewmodel versions have additional...
  9. Super_

    [SFM Render] Night Operation

    Been a little while since I've posted a render here as I've been practicing animation in SFM as well as making a few smaller renders for the Discord server but I decided that I wanted to practice making a night scene as I haven't tried that in a while and I used another tool which removed all...
  10. Super_

    [SFM Render] Discord Banner

    After a bit of a hiatus with non-PERP stuff on SFM and of course, making V5 work in SFM, I decided to do something simple and make this render to highlight some of the activities you can do on PERP as well as it acting as the server banner for the Discord server (which is now live on the...
  11. Super_

    [SFM Render] Forest Scenebuild

    Back again with another SFM render after practicing my skills again. This time, I decided to make a render of Sonic (yes another render of him I promise a perp-related render soon) relaxing at the edge of a forest on the hills. In order to achieve the high level of detail from the foliage, I...
  12. Super_

    [SFM Render] Sunset Heights

    Wanted to practice my SFM skills again and using an enhanced Sonic model from the Steam Workshop I decided to make this poster. Like the previous time I uploaded a Sonic render, this poster was primarily to practice my lighting skills as the scenebuild I used had no lights which gave the perfect...
  13. Super_

    [SFM Poster] Skyline

    Been a while since I've done a SFM render and I got a bit bored last night so I thought why not let's make another poster. This was more of a lighting test on the character in the scene (With key and rim lights, etc) and I think it turned out alright. Obviously there's room for improvement but...
  14. Super_

    [SFM Poster] Heat Of The Moment

    After doing some more practicing with SFM as well as brainstorming ideas, I finally came up with an idea for a render following the L115A3 being added to TFU as well as the PD transit van and the outcome was this. I took the time to focus more on lighting and I am happy with the way it turned...
  15. Super_

    Super's SFM Animation Development Thread

    Hey everyone! As you all probably know I'm fairly experienced with Source Filmmaker as demonstrated with the multiple SFM renders I've made for PERP (most of which can be seen on the loading screen) and after brainstorming some ideas, I've decided to challenge myself by creating a short...
  16. Super_

    [SFM] Lighting Test Render

    When learning to make renders in Source Filmmaker one aspect that can be considered the (if not, the most) difficult part of rendering is getting your lighting to look good. Just using one light in front of the character isn't enough and will look back so usually you'll have to resort to about...
  17. Super_

    [SFM Poster] Night

    Back again with another SFM poster. After having recently figured out how to get the PERP clothing to work on SFM, I thought it would be a good opportunity to see how they would turn out in a render. Additionally as well, this was also me playing around with lighting again to try and create more...
  18. Super_

    [SFM Poster] Early Evening

    Been a while since I've done an SFM poster and I've been meaning to do one for some time but couldn't think of any ideas haha. Anyways, I came up with an idea of a shot of the PD in the early evening. This was also another experiment with lighting with the sky texture giving off a sunset-vibe...
  19. Super_

    [SFM Poster] Busy Intersection

    Been a while since the last time I made a poster in SFM. However this time around, thanks to @Lelios he was able to divide the main areas of Paralake up and then turned them into their own maps so that SFM could load the map as previously it wouldn't due to the number of entities the map has...
  20. Super_

    [SFM Poster] Light Gear

    So it's been a while since I've done an SFM poster (and SFM stuff in general) so I decided for some practice to make another one after brainstorming a couple of ideas. With the introduction of the TFU light gear a couple of months back I thought it'd be cool to make a poster based off of a TFO...
  21. Super_

    [SFM Poster] Illegal Operations

    Well, after the success of the first SFM poster I made using PERP's assets, I decided to make another one for fun and to gain more experience with creating scenebuilds, proper lighting, etc. and I think this has turned out really well! So it looks like I'll definitely be creating more of these...
  22. Super_

    [SFM Poster] Shootout

    So recently I was able to extract the majority of the PERP content into Source Filmmaker (SFM) where I was able to spawn the models in to create a scene for a poster so I decided to make a basic scene involving a shootout between Police and Civs. My original idea was to use Paralake for the...
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