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Suggestion Title: A few ideas
Suggestion Description: After my short experience with the server, I've found a few things that could be improved
EMS
- Add a way to bag the body and have the EMS carry it to the ambulance, the face despite being in a body bag, it is visible in case DNA is required
- Make it so healing someone gives a small bonus
Emergency response
- Have color codes or images for different automatic alarms or 911 calls to make it easy to identify scenarios
Buyable buildings
- Be able to sell owned property back to the bank (I'm unsure if this exists)
Needs
- Hunger should not cause severe blinding effect (For me at least it hurts my eyes irl) and instead lower health, making an inability to perform things (Workshop crafting, running, reloading or using weapons, etc)
Why should this be added?:
- Improve game mechanics
- Reworks punishment for neglecting hunger
- Allows an extra way of gaining a bonus for medics
- New and more organized emergency response system
- Sell your property back after use, allowing you to transfer to a new home or location.
What negatives could this have?:
- Learning the new color-coded emergency system
- People focus less on needs since it removes a harsh punishment (Blindness)
What problem would this suggestion solve?: - Long development time
Suggestion Description: After my short experience with the server, I've found a few things that could be improved
EMS
- Add a way to bag the body and have the EMS carry it to the ambulance, the face despite being in a body bag, it is visible in case DNA is required
- Make it so healing someone gives a small bonus
Emergency response
- Have color codes or images for different automatic alarms or 911 calls to make it easy to identify scenarios
Buyable buildings
- Be able to sell owned property back to the bank (I'm unsure if this exists)
Needs
- Hunger should not cause severe blinding effect (For me at least it hurts my eyes irl) and instead lower health, making an inability to perform things (Workshop crafting, running, reloading or using weapons, etc)
Why should this be added?:
- Improve game mechanics
- Reworks punishment for neglecting hunger
- Allows an extra way of gaining a bonus for medics
- New and more organized emergency response system
- Sell your property back after use, allowing you to transfer to a new home or location.
What negatives could this have?:
- Learning the new color-coded emergency system
- People focus less on needs since it removes a harsh punishment (Blindness)
What problem would this suggestion solve?: - Long development time