Discussion Post:
Main Idea: When a weapon is dropped it should no collide if a player runs over it
Full description of the idea:
because the source engine is dumb and this thing is the most aids thing in shootouts especially if you accidentally run over 2 guns that are on the floor next to each other and you get fucked over and then u die because your movement is significantly reduced.
sometimes u cant even see the gun because its already inside someone's dead body xDDDDD
im 99% sure you can still make weapon entity collide with anything else so if someone is moving them the sound should remain but idk
Why should it be added?: Because I understand getting stuck on a massive prop or something, but a weapon which realistically you would just kick out of the way is just extremely obnoxious and considering you shouldn't be looking at the ground in a shootout as you concentrate on the center, you may not even see that you are about run over a weapon.
Pros:
Cons:
oh and katana's are the worst when it comes to this
Make dropped weapons no collide against player
Main idea: When a weapon is dropped it should no collide if a player runs over it Description: because the source engine is dumb and this thing is the most aids thing in shootouts especially if you accidentally run over 2 guns that are on the floor next to eachother and you get fucked over and...
perpheads.com
Main Idea: When a weapon is dropped it should no collide if a player runs over it
Full description of the idea:
because the source engine is dumb and this thing is the most aids thing in shootouts especially if you accidentally run over 2 guns that are on the floor next to each other and you get fucked over and then u die because your movement is significantly reduced.
sometimes u cant even see the gun because its already inside someone's dead body xDDDDD
im 99% sure you can still make weapon entity collide with anything else so if someone is moving them the sound should remain but idk
Why should it be added?: Because I understand getting stuck on a massive prop or something, but a weapon which realistically you would just kick out of the way is just extremely obnoxious and considering you shouldn't be looking at the ground in a shootout as you concentrate on the center, you may not even see that you are about run over a weapon.
Pros:
- Reduces random inconsistencies in gameplay
- Don't end up handicapping your movement because of a toy gun laying on the floor that you happen to run over
Cons:
- Weapons might no longer make noises when stepped over
oh and katana's are the worst when it comes to this