@Sossa If someone gets accused of cheating, just give staff the ability to spectate them incognito (i.e: base it on SteamID, not rank, so you can do it on an alt).
@Sossa True, then again I have something working that notes down movements done in a very short time over large differences, and how close they were to stopping on the head. Usually cheaters, they move within under a tenth of a second, and usually have a stopping accuracy of around 95-100%.
Dunno, it's not 100%, but I'd trust it over sifting through demos since it literally marks down how many times people do this.
@Dan@Sossa you’re right, demos have a different tick rate. The rate being lower meaning less accurate... a shadowplay of something a staff deems “fishy” can also be paused, rewatched etc.
@Inchs A line of text saying "Person A turned this distance this quickly with this amount of accuracy at this time and this date" is a lot less space than an entire demo.