Server Suggestion Enhancing meth mechanics and making it more worthwhile

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Suggestion Title: Enhancing meth mechanics and making it more worthwhile
Suggestion Description: The meth business was dying from the very start in perpheads, therefore i think it wouldn't be a stupid idea to revamp or buff it to make it more worthwhile and actually a mechanic that starts being used more often.
With the (allegedly) soon-to-come planter upgrades update, i think that would enhance the mechanics of planter-based narcotics to the point that doing methamphetamine would stop being worth doing at all, it is already very rarely being used by organisations or solo players and mostly seen being used by newer players that stop doing it after it first blows up or once they realise that cocaine is much more profitable than meth.
The meth - and + are very much unbalanced, like:
+Better price than Weed/Coke
+For short-range, best drug to make (in 2 hrs or less)
-Extremely dangerous, can blow up, kill you, get a PD raid on you and also burn your props down, as well as costing you a extra chem table, cookers and dishes, distilation kits and anything else you could've lost
-If you get raided midst any of the process of actually cooking it, its either you let the meth go ice cold or you die, leave it and the first - happens again,
-For long range, its very tiring, distracting, and most people give up and dont want to do it, instead they would rather process cocaine while growing weed on the side.
-Again, you can NOT get distracted at all during the cooking process, even a quick bathroom break might cause you to drop by 50 celcius if not more, or blow you up.
So shortening that, you cant defend against raids while doing meth without losing something,
For buffs, here are some of the things we can do (Im saying these in seperation to show that they arent gonna be added as one but as a single upgrade to the meth business)
-Increase Yield,
-Decrease the time of cooking
-Add variety to the drug, making some, more expensive, harder batches to be more profitable than others (For example: Purity)
-Make the process simpler
-Make a special type of cooker for meth that makes it so you can keep it at a certain temperature with it fluxuating at most by 5 and -5 degrees from the set value (for example, set at 190 degrees will have highs of 195 and lows of 185, this cooker should cost around 10.000 since it will use some sort of technology to check the temperature of the mixture)
IF The variety thing would get added, i think we should make something of a algorithm that would make it so that the base price (250$) would be multiplied by a set ammount on the ingredients (for example, sudafed is 0,9x, ephedrine is 1.1x) as well as making it so that the purity would impact it by having it be a set value (under 70 is 0.5x, 70-85 is 1x, 85-90 is 1.05x, 90-95 is 1.1x and 96+ would be 1.2x, making the best mix worth maybe around 350$ per 1? maybe 400.) and maybe making it so the better the mix the fewer the yield, decreasing by a maximum of 0.15%

Why should this be added?:
- The meth drug would become a better way to make money which would balance its minuses and pluses
- There would be more people doing it, making it not a dead way of making money
- New people would get a easier time getting into the criminal side of the server, having making meth as a prestigeous way of making money
- Making it so that the meta would shift from cocaine to meth, which would (maybe) make competetive organisations focus on producing a drug where you must be active all the time, which would make zerg raids less common
- Making money would be much easier and people could start focusing on something else than always complaining about the crim side of perpheads being too boring as it is waiting for things to grow or things to finish, they could start experimenting with mixtures, seeking for the most pure, best selling mixture to the drug dealer
- Add a new topic for the community to share which would be meth recipies, as well as maybe some people would sell the best recipies for money

What negatives could this have?:
- The update might require some development and metrics after releasing, to make sure some mixes dont make meth too overpowered
- It might extend the time of the planter update to release if planned to release along with it

What problem would this suggestion solve?: The uselessness and worthlessness of the risks of producing methamphetamine, making it almost unprofitable if weighing the risks and the profits altogether.
 
I did some snooping on the forums and the argument that Meth beats Coke drying in earnings per hour is actually untrue IF you have enough coke leaves for the entire hour. Taking the leaf growing time as a variable is unfair as I bet you a lot of people grow at low pop and throw on a movie.

If you do some tinkering with ingredients you can actually make $981 mixtures per beaker for a (Clear) result, this inherently isn't worth it if you want to make maximum money in as short as possible but in high risk environments it's really unbeatable.

The beaker phase should be shorter I agree, I have cooked 100 beakers recently and It genuinely is tiresome, and since I don't use the best ingredients It was not worth it time wise lmao.

The reason why anyone who has cooked meth extensively has always wondered by It doesn't get buffed is the actual attention required as opposed to the other options. A reduction in time on the beaker phase would be a insanely simple buff that wouldn't require extensive coding, just a simple value change.
 

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