- Messages
- 201
- Reaction score
- 102
- Points
- 325
Similarly to equipping and un-equipping weapons, a delay and loading bar should be created each time someone tries to enter and exit a vehicle.
However, differently to that of weapons, a cancel button should be added to allow the person to cancel the act of entering or exiting the vehicle; when the button is used, instead of cancelling immediately, the timer should reverse. For example, if entering the car takes about 3 seconds (which sounds good to me - the same for exiting), and the player presses cancel after 1 second, the loading bar should remain on the screen, but move in the opposite direction, taking 1 second to completely cancel.
When someone enters or exits a car, a loading icon should be shown above the person and the car that that person is entering or exiting so that other players can see; alternatively, and more ideally, there should be an animation, but I don't believe this is possible, yet.
If the car is involved in an accident, perhaps it should take twice as long to exit the car; however, the occupant(s) will probably die, but if a car exploded/caught fire in real life that quickly, the occupant(s) would probably die anyway.
Benefits
Prevents people from unrealistically 'jumping-into' a car and driving away instantly; same with exiting a car and running away instantly.
Promotes realism.
However, differently to that of weapons, a cancel button should be added to allow the person to cancel the act of entering or exiting the vehicle; when the button is used, instead of cancelling immediately, the timer should reverse. For example, if entering the car takes about 3 seconds (which sounds good to me - the same for exiting), and the player presses cancel after 1 second, the loading bar should remain on the screen, but move in the opposite direction, taking 1 second to completely cancel.
When someone enters or exits a car, a loading icon should be shown above the person and the car that that person is entering or exiting so that other players can see; alternatively, and more ideally, there should be an animation, but I don't believe this is possible, yet.
If the car is involved in an accident, perhaps it should take twice as long to exit the car; however, the occupant(s) will probably die, but if a car exploded/caught fire in real life that quickly, the occupant(s) would probably die anyway.
Benefits
Prevents people from unrealistically 'jumping-into' a car and driving away instantly; same with exiting a car and running away instantly.
Promotes realism.